# A Survey of AI Methods for Geometry Preparation and Mesh Generation in Engineering Simulation

arXiv: https://arxiv.org/abs/2512.23719 · HTML: https://mlsanity.com/paper/2512.23719/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 73 of its 228 references that are in the map.
- First posted on arXiv 16 Dec 2025.

## Builds on (most cited first, 30 of 73)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [A Comprehensive Survey on Graph Neural Networks](https://mlsanity.com/paper/1901.00596/) (2019)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [A Survey of Large Language Models](https://mlsanity.com/paper/2303.18223/) (2023)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Geometric deep learning: going beyond Euclidean data](https://mlsanity.com/paper/1611.08097/) (2016)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [PointCNN: Convolution On X-Transformed Points](https://mlsanity.com/paper/1801.07791/) (2018)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Multi-view Convolutional Neural Networks for 3D Shape Recognition](https://mlsanity.com/paper/1505.00880/) (2015)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [ABC: A Big CAD Model Dataset For Geometric Deep Learning](https://mlsanity.com/paper/1812.06216/) (2018)
- [SpiderCNN: Deep Learning on Point Sets with Parameterized Convolutional Filters](https://mlsanity.com/paper/1803.11527/) (2018)
- [A Comprehensive Survey of Self-Evolving AI Agents: A New Paradigm Bridging Foundation Models and Lifelong Agentic Systems](https://mlsanity.com/paper/2508.07407/) (2025)
- [Flexible Isosurface Extraction for Gradient-Based Mesh Optimization](https://mlsanity.com/paper/2308.05371/) (2023)
- [Generative and Discriminative Voxel Modeling with Convolutional Neural Networks](https://mlsanity.com/paper/1608.04236/) (2016)
- [ParSeNet: A Parametric Surface Fitting Network for 3D Point Clouds](https://mlsanity.com/paper/2003.12181/) (2020)
- [BRepNet: A topological message passing system for solid models](https://mlsanity.com/paper/2104.00706/) (2021)
- [LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models](https://mlsanity.com/paper/2411.09595/) (2024)
- [Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale](https://mlsanity.com/paper/2412.09548/) (2024)
- [CAD-MLLM: Unifying Multimodality-Conditioned CAD Generation With MLLM](https://mlsanity.com/paper/2411.04954/) (2024)

## Built on by (most cited first, 3 of 3)

- [Dmsh: A Multi-Agent Reinforcement Learning Framework for All-Quad Mesh Generation](https://mlsanity.com/paper/2606.10601/) (2026)
- [A Blueprint for Self-Evolving Coding Agents in Vehicle Aerodynamic Drag Prediction](https://mlsanity.com/paper/2603.21698/) (2026)
- [A Real-World CAD Segmentation Benchmark: Comparing Rule-Based and Learning-Based Approaches through Hole Detection](https://mlsanity.com/paper/2610.13466/) (2026)

## Abstract (arXiv)

Artificial intelligence is beginning to reduce the manual effort in the CAD-to-mesh pipeline. Written for meshing and geometry practitioners with limited AI background, this survey organizes recent work by workflow step. We cover part classification and segmentation, mesh quality prediction, and defeaturing. We review AI guidance for unstructured meshing, block-structured meshing in 2D and 3D, and volumetric parameterization, including reconstruction from implicit or sampled geometry. We also discuss parallel mesh generation and scripting automation via reinforcement learning and large language models. Across these topics, AI complements established geometry and meshing algorithms rather than replacing them. We conclude with practical lessons and open challenges in data, benchmarks, and trustworthy integration.
