# MVID: Feed-Forward Multi-View Intrinsic Image Decomposition

arXiv: https://arxiv.org/abs/2512.23667 · HTML: https://mlsanity.com/paper/2512.23667/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 61 references that are in the map.
- First posted on arXiv 29 Dec 2025.

## Builds on (most cited first, 28 of 28)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Perceiver IO: A General Architecture for Structured Inputs & Outputs](https://mlsanity.com/paper/2107.14795/) (2021)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [AdapterHub: A Framework for Adapting Transformers](https://mlsanity.com/paper/2007.07779/) (2020)
- [Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling](https://mlsanity.com/paper/1908.00222/) (2019)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing](https://mlsanity.com/paper/2311.16043/) (2023)
- [MUSt3R: Multi-view Network for Stereo 3D Reconstruction](https://mlsanity.com/paper/2503.01661/) (2025)
- [Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing](https://mlsanity.com/paper/2211.03017/) (2022)
- [Learning Intrinsic Image Decomposition from Watching the World](https://mlsanity.com/paper/1804.00582/) (2018)
- [Intrinsic Image Diffusion for Indoor Single-view Material Estimation](https://mlsanity.com/paper/2312.12274/) (2023)
- [Rendering Synthetic Objects into Legacy Photographs](https://mlsanity.com/paper/1912.11565/) (2019)
- [IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination](https://mlsanity.com/paper/2404.11593/) (2024)
- [Intrinsic Image Decomposition via Ordinal Shading](https://mlsanity.com/paper/2311.12792/) (2023)
- [Colorful Diffuse Intrinsic Image Decomposition in the Wild](https://mlsanity.com/paper/2409.13690/) (2024)
- [LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting](https://mlsanity.com/paper/2412.00177/) (2024)
- [A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyond](https://mlsanity.com/paper/2112.03842/) (2021)
- [Direct Intrinsics: Learning Albedo-Shading Decomposition by Convolutional Regression](https://mlsanity.com/paper/1512.02311/) (2015)
- [IntrinsiX: High-Quality PBR Generation using Image Priors](https://mlsanity.com/paper/2504.01008/) (2025)
- [Measured Albedo in the Wild: Filling the Gap in Intrinsics Evaluation](https://mlsanity.com/paper/2306.15662/) (2023)
- [Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Rendering](https://mlsanity.com/paper/2508.14461/) (2025)
- [Physically Controllable Relighting of Photographs](https://mlsanity.com/paper/2508.05626/) (2025)
- [DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Rendering](https://mlsanity.com/paper/2507.03924/) (2025)
- [MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds](https://mlsanity.com/paper/2512.21003/) (2025)
- [ReasonX: MLLM-Guided Intrinsic Image Decomposition](https://mlsanity.com/paper/2512.04222/) (2025)

## Built on by (most cited first, 1 of 1)

- [Geo-ID: Test-Time Geometric Consensus for Cross-View Consistent Intrinsics](https://mlsanity.com/paper/2603.13859/) (2026)

## Abstract (arXiv)

Intrinsic image decomposition aims to recover material and illumination factors from RGB observations, but real-world images entangle reflectance with illumination, visibility, shadows, and non-diffuse appearance. Recent single-image methods address this entanglement with a residual image formation model, decomposing RGB into albedo, diffuse shading, and a non-diffuse residual. However, applying such decomposition independently to consecutive frames lacks scene-level context, leading to inconsistent factor assignments, albedo drift, and leakage across views. Meanwhile, multi-view inverse-rendering methods recover properties, such as material, lighting, and geometry, but they rely on synthetic data due to the highly uncertain estimation, and do not generalize to supervision by real images. We present MVID, Multi-View Intrinsic image Decomposition, a feed-forward framework built on the residual image formation model. MVID builds a scene-level multi-view representation and decodes a view-consistent albedo together with coherent per-view shading and residual factors through a factor query adapter, while using the same image formation model for self-supervised RGB reconstruction on unlabeled real-world sequences. Experiments on indoor, real-world, and outdoor benchmarks show that MVID improves both per-frame decomposition quality and cross-view consistency over single-view intrinsic, generative intrinsic, and multi-view inverse-rendering baselines. The resulting view-stable factors support practical image-space applications, including multi-view consistent illumination editing and specularity removal.
