# HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generation

arXiv: https://arxiv.org/abs/2512.23464 · HTML: https://mlsanity.com/paper/2512.23464/

## Key facts

- Cited by 36 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 39 of its 43 references that are in the map.
- First posted on arXiv 29 Dec 2025.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 39)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Flow-GRPO: Training Flow Matching Models via Online RL](https://mlsanity.com/paper/2505.05470/) (2025)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesis](https://mlsanity.com/paper/2305.00976/) (2023)
- [MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model](https://mlsanity.com/paper/2404.19759/) (2024)
- [HunyuanImage 3.0 Technical Report](https://mlsanity.com/paper/2509.23951/) (2025)
- [World-Grounded Human Motion Recovery via Gravity-View Coordinates](https://mlsanity.com/paper/2409.06662/) (2024)
- [FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generation](https://mlsanity.com/paper/2212.03741/) (2022)
- [MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space](https://mlsanity.com/paper/2503.15451/) (2025)
- [DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control](https://mlsanity.com/paper/2410.05260/) (2024)
- [Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases](https://mlsanity.com/paper/2201.04439/) (2022)

## Built on by (most cited first, 30 of 36)

- [Kimodo: Scaling Controllable Human Motion Generation](https://mlsanity.com/paper/2603.15546/) (2026)
- [CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos](https://mlsanity.com/paper/2601.10632/) (2026)
- [MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives](https://mlsanity.com/paper/2604.24833/) (2026)
- [UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors](https://mlsanity.com/paper/2603.15975/) (2026)
- [Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control](https://mlsanity.com/paper/2603.27756/) (2026)
- [SentiAvatar: Towards Expressive and Interactive Digital Humans](https://mlsanity.com/paper/2604.02908/) (2026)
- [PRISM: Streaming Human Motion Generation with Per-Joint Latent Decomposition](https://mlsanity.com/paper/2603.08590/) (2026)
- [Advances in GRPO for Generation Models: A Survey](https://mlsanity.com/paper/2603.06623/) (2026)
- [PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization](https://mlsanity.com/paper/2603.13228/) (2026)
- [Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation](https://mlsanity.com/paper/2605.30444/) (2026)
- [T2MBench: A Benchmark for Out-of-Distribution Text-to-Motion Generation](https://mlsanity.com/paper/2602.13751/) (2026)
- [MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generation](https://mlsanity.com/paper/2603.27185/) (2026)
- [IAM: Identity-Aware Human Motion and Shape Joint Generation](https://mlsanity.com/paper/2604.25164/) (2026)
- [AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modeling](https://mlsanity.com/paper/2605.29488/) (2026)
- [Social Structure Matters in 3D Human-Human Interaction Generation](https://mlsanity.com/paper/2606.24255/) (2026)
- [MRBench: A Comprehensive Benchmark for Human Motion-Text Retrieval](https://mlsanity.com/paper/2608.07993/) (2026)
- [Controllable Text-to-Motion Generation via Modular Body-Part Phase Control](https://mlsanity.com/paper/2603.19795/) (2026)
- [DanceCrafter: Fine-Grained Text-Driven Controllable Dance Generation via Choreographic Syntax](https://mlsanity.com/paper/2604.18648/) (2026)
- [Plan, Don't Pose: Long Composite Motion Generation with Text-Aligned BFM](https://mlsanity.com/paper/2605.29906/) (2026)
- [PoseShield: Neural Collision Fields for Human Self-Collision Resolution](https://mlsanity.com/paper/2606.29686/) (2026)
- [Training-free Controllable Human Motion Generation under Heterogeneous Constraints](https://mlsanity.com/paper/2607.01990/) (2026)
- [HRIBench: Benchmarking Interaction-Centric Human-Robot Collaboration](https://mlsanity.com/paper/2607.13056/) (2026)
- [VSMP-IMU: Video-Grounded Semantic Motion Programs for Sensor-Aware Synthetic IMU Generation](https://mlsanity.com/paper/2608.05782/) (2026)
- [Human-Centric Intelligence in the Era of Foundation Models: A Survey](https://mlsanity.com/paper/2608.18184/) (2026)
- [Open-UniMo: Towards Unified Motion-Language Understanding and Generation in the Open World](https://mlsanity.com/paper/2609.14615/) (2026)
- [MixiMotion: One-Step Text-to-Motion Generation via Asymmetric Set Distillation](https://mlsanity.com/paper/2609.23010/) (2026)
- [Timo: Taming Multimodal Diffusion Transformer for Human Motion Generation](https://mlsanity.com/paper/2609.30761/) (2026)
- [GeoShrink: Accelerating Diffusion Transformers with Two Lines of Code](https://mlsanity.com/paper/2609.33723/) (2026)
- [MotionSpaceFlow: Representation-Aware Flow Matching in Direct Motion Space](https://mlsanity.com/paper/2609.34190/) (2026)
- [World2Motion: Turning Video World Models into 3D Human Motion Generators](https://mlsanity.com/paper/2609.37004/) (2026)

## Abstract (arXiv)

We present HY-Motion 1.0, a series of state-of-the-art, large-scale, motion generation models capable of generating 3D human motions from textual descriptions. HY-Motion 1.0 represents the first successful attempt to scale up Diffusion Transformer (DiT)-based flow matching models to the billion-parameter scale within the motion generation domain, delivering instruction-following capabilities that significantly outperform current open-source benchmarks. Uniquely, we introduce a comprehensive, full-stage training paradigm -- including large-scale pretraining on over 3,000 hours of motion data, high-quality fine-tuning on 400 hours of curated data, and reinforcement learning from both human feedback and reward models -- to ensure precise alignment with the text instruction and high motion quality. This framework is supported by our meticulous data processing pipeline, which performs rigorous motion cleaning and captioning. Consequently, our model achieves the most extensive coverage, spanning over 200 motion categories across 6 major classes. We release HY-Motion 1.0 to the open-source community to foster future research and accelerate the transition of 3D human motion generation models towards commercial maturity.
