# RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction

arXiv: https://arxiv.org/abs/2512.23437 · HTML: https://mlsanity.com/paper/2512.23437/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 99 of its 132 references that are in the map.
- First posted on arXiv 29 Dec 2025.

## Builds on (most cited first, 30 of 99)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass](https://mlsanity.com/paper/2501.13928/) (2025)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [Streaming 4D Visual Geometry Transformer](https://mlsanity.com/paper/2507.11539/) (2025)
- [WildGaussians: 3D Gaussian Splatting in the Wild](https://mlsanity.com/paper/2407.08447/) (2024)
- [D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video](https://mlsanity.com/paper/2205.15838/) (2022)
- [Hallucinated Neural Radiance Fields in the Wild](https://mlsanity.com/paper/2111.15246/) (2021)
- [TTT3R: 3D Reconstruction as Test-Time Training](https://mlsanity.com/paper/2509.26645/) (2025)
- [Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections](https://mlsanity.com/paper/2403.15704/) (2024)
- [HDR-NeRF: High Dynamic Range Neural Radiance Fields](https://mlsanity.com/paper/2111.14451/) (2021)
- [RobustNeRF: Ignoring Distractors with Robust Losses](https://mlsanity.com/paper/2302.00833/) (2023)
- [Easi3R: Estimating Disentangled Motion from DUSt3R Without Training](https://mlsanity.com/paper/2503.24391/) (2025)
- [St4RTrack: Simultaneous 4D Reconstruction and Tracking in the World](https://mlsanity.com/paper/2504.13152/) (2025)
- [SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM](https://mlsanity.com/paper/2402.03246/) (2024)
- [NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild](https://mlsanity.com/paper/2405.18715/) (2024)
- [BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields](https://mlsanity.com/paper/2211.12853/) (2022)

## Built on by (most cited first, 19 of 19)

- [GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Model](https://mlsanity.com/paper/2604.03039/) (2026)
- [NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results](https://mlsanity.com/paper/2604.04135/) (2026)
- [Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis](https://mlsanity.com/paper/2602.18322/) (2026)
- [CLIP-Guided Data Augmentation for Night-Time Image Dehazing](https://mlsanity.com/paper/2604.05500/) (2026)
- [3D Smoke Scene Reconstruction Guided by Vision Priors from Multimodal Large Language Models](https://mlsanity.com/paper/2604.05687/) (2026)
- [Dual-Branch Remote Sensing Infrared Image Super-Resolution](https://mlsanity.com/paper/2604.10112/) (2026)
- [SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restoration](https://mlsanity.com/paper/2604.05301/) (2026)
- [Training-Free Model Ensemble for Single-Image Super-Resolution via Strong-Branch Compensation](https://mlsanity.com/paper/2604.11564/) (2026)
- [Beyond Model Design: Data-Centric Training and Self-Ensemble for Gaussian Color Image Denoising](https://mlsanity.com/paper/2604.11468/) (2026)
- [RAWild: Sensor-Agnostic RAW Object Detection via Physics-Guided Curve and Grid Modeling](https://mlsanity.com/paper/2605.05941/) (2026)
- [Naka-GS: Naka-Guided Chroma Correction and Point-Prior Compaction for Low-Light 3D Gaussian Splatting](https://mlsanity.com/paper/2604.11142/) (2026)
- [FluxFlow: Conservative Flow-Matching for Astronomical Image Super-Resolution](https://mlsanity.com/paper/2605.03749/) (2026)
- [ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstruction](https://mlsanity.com/paper/2604.12592/) (2026)
- [Dehaze-then-Splat: Generative Dehazing with Physics-Informed 3D Gaussian Splatting for Smoke-Free Novel View Synthesis](https://mlsanity.com/paper/2604.13589/) (2026)
- [DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis](https://mlsanity.com/paper/2604.13416/) (2026)
- [Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splatting](https://mlsanity.com/paper/2606.11841/) (2026)
- [BlindPSNR: A No-Reference Fidelity Predictor for Low-Light Image Enhancement](https://mlsanity.com/paper/2607.27628/) (2026)
- [FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splatting](https://mlsanity.com/paper/2609.06017/) (2026)
- [ASTRA-SR: Atmospheric Seeing and Turbulence Restoration for Astronomical Image Super-Resolution](https://mlsanity.com/paper/2609.26731/) (2026)

## Abstract (arXiv)

We introduce RealX3D, a real-capture benchmark for multi-view visual restoration and 3D reconstruction under diverse physical degradations. RealX3D groups corruptions into four families, including illumination, scattering, occlusion, and blurring, and captures each at multiple severity levels using a unified acquisition protocol that yields pixel-aligned LQ/GT views. Each scene includes high-resolution capture, RAW images, and dense laser scans, from which we derive world-scale meshes and metric depth. Benchmarking a broad range of optimization-based and feed-forward methods shows substantial degradation in reconstruction quality under physical corruptions, underscoring the fragility of current multi-view pipelines in real-world challenging environments.
