# Contour Information Aware 2D Gaussian Splatting for Image Representation

arXiv: https://arxiv.org/abs/2512.23255 · HTML: https://mlsanity.com/paper/2512.23255/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 23 references that are in the map.
- First posted on arXiv 29 Dec 2025.

## Builds on (most cited first, 21 of 21)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Learning Continuous Image Representation with Local Implicit Image Function](https://mlsanity.com/paper/2012.09161/) (2020)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [NeRV: Neural Representations for Videos](https://mlsanity.com/paper/2110.13903/) (2021)
- [GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models](https://mlsanity.com/paper/2310.08529/) (2023)
- [COIN: COmpression with Implicit Neural representations](https://mlsanity.com/paper/2103.03123/) (2021)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting](https://mlsanity.com/paper/2403.08551/) (2024)
- [COIN++: Neural Compression Across Modalities](https://mlsanity.com/paper/2201.12904/) (2022)
- [DiffGS: Functional Gaussian Splatting Diffusion](https://mlsanity.com/paper/2410.19657/) (2024)
- [Image-GS: Content-Adaptive Image Representation via 2D Gaussians](https://mlsanity.com/paper/2407.01866/) (2024)
- [Splatter a Video: Video Gaussian Representation for Versatile Processing](https://mlsanity.com/paper/2406.13870/) (2024)
- [GSVC: Efficient Video Representation and Compression Through 2D Gaussian Splatting](https://mlsanity.com/paper/2501.12060/) (2025)

## Built on by (most cited first, 2 of 2)

- [Rate-Distortion Adaptive Primitive Selection for Omnidirectional Gaussian Splatting](https://mlsanity.com/paper/2609.34367/) (2026)
- [Affine-Aligned Atlas for Canonical Gaussian Construction in Video Representation](https://mlsanity.com/paper/2610.01114/) (2026)

## Abstract (arXiv)

Image representation is a fundamental task in computer vision. Recently, Gaussian Splatting has emerged as an efficient representation framework, and its extension to 2D image representation enables lightweight, yet expressive modeling of visual content. While recent 2D Gaussian Splatting (2DGS) approaches provide compact storage and real-time decoding, they often produce blurry or indistinct boundaries when the number of Gaussians is small due to the lack of contour awareness. In this work, we propose a Contour Information-Aware 2D Gaussian Splatting framework that incorporates object segmentation priors into Gaussian-based image representation. By constraining each Gaussian to a specific segmentation region during rasterization, our method prevents cross-boundary blending and preserves edge structures under high compression. We also introduce a warm-up scheme to stabilize training and improve convergence. Experiments on synthetic color charts and the DAVIS dataset demonstrate that our approach achieves higher reconstruction quality around object edges compared to existing 2DGS methods. The improvement is particularly evident in scenarios with very few Gaussians, while our method still maintains fast rendering and low memory usage.
