# AutoForge: Automated Environment Synthesis for Agentic Reinforcement Learning

arXiv: https://arxiv.org/abs/2512.22857 · HTML: https://mlsanity.com/paper/2512.22857/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 15 of its 27 references that are in the map.
- First posted on arXiv 28 Dec 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 15 of 15)

- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs](https://mlsanity.com/paper/2307.16789/) (2023)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [GLM-4.5: Agentic, Reasoning, and Coding (ARC) Foundation Models](https://mlsanity.com/paper/2508.06471/) (2025)
- [ToolRL: Reward is All Tool Learning Needs](https://mlsanity.com/paper/2504.13958/) (2025)
- [WebThinker: Empowering Large Reasoning Models with Deep Research Capability](https://mlsanity.com/paper/2504.21776/) (2025)
- [ZeroSearch: Incentivize the Search Capability of LLMs without Searching](https://mlsanity.com/paper/2505.04588/) (2025)
- [A Survey on Recent Advances in LLM-Based Multi-turn Dialogue Systems](https://mlsanity.com/paper/2402.18013/) (2024)
- [APIGen-MT: Agentic Pipeline for Multi-Turn Data Generation via Simulated Agent-Human Interplay](https://mlsanity.com/paper/2504.03601/) (2025)
- [AgentGym-RL: Training LLM Agents for Long-Horizon Decision Making through Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.08755/) (2025)
- [TOUCAN: Synthesizing 1.5M Tool-Agentic Data from Real-World MCP Environments](https://mlsanity.com/paper/2510.01179/) (2025)
- [Scaling Agents via Continual Pre-training](https://mlsanity.com/paper/2509.13310/) (2025)
- [Generalizable End-to-End Tool-Use RL with Synthetic CodeGym](https://mlsanity.com/paper/2509.17325/) (2025)
- [GTM: Simulating the World of Tools for AI Agents](https://mlsanity.com/paper/2512.04535/) (2025)
- [ToolExpander: Extending the Frontiers of Tool-Using Reinforcement Learning to Weak LLMs](https://mlsanity.com/paper/2510.07737/) (2025)

## Built on by (most cited first, 17 of 17)

- [EnvScaler: Scaling Tool-Interactive Environments for LLM Agent via Programmatic Synthesis](https://mlsanity.com/paper/2601.05808/) (2026)
- [Qwen-AgentWorld: Language World Models for General Agents](https://mlsanity.com/paper/2606.24597/) (2026)
- [RLAnything: Forge Environment, Policy, and Reward Model in Completely Dynamic RL System](https://mlsanity.com/paper/2602.02488/) (2026)
- [EnvFactory: Scaling Tool-Use Agents via Executable Environments Synthesis and Robust RL](https://mlsanity.com/paper/2605.18703/) (2026)
- [InfoPO: Information-Driven Policy Optimization for User-Centric Agents](https://mlsanity.com/paper/2603.00656/) (2026)
- [AgentDoG 1.5: A Lightweight and Scalable Alignment Framework for AI Agent Safety and Security](https://mlsanity.com/paper/2605.29801/) (2026)
- [Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application](https://mlsanity.com/paper/2606.12191/) (2026)
- [TopoCurate:Modeling Interaction Topology for Tool-Use Agent Training](https://mlsanity.com/paper/2603.01714/) (2026)
- [Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning](https://mlsanity.com/paper/2608.03571/) (2026)
- [Democratizing Tool Learning with Environments Fully Simulated by a Free 8B Language Model](https://mlsanity.com/paper/2604.17739/) (2026)
- [Claw-R1: A Step-Level Data Middleware System for Agentic Reinforcement Learning](https://mlsanity.com/paper/2606.09138/) (2026)
- [AgentOmnia: Scaling Agentic Models for Full-Scenario Applications](https://mlsanity.com/paper/2607.23124/) (2026)
- [Verifiable Hidden Dynamics Play: Generating Agentic RL Environments from Solved Mechanisms](https://mlsanity.com/paper/2609.27321/) (2026)
- [CompoWorld: Compositional Environment Scaling for General Agents](https://mlsanity.com/paper/2609.33665/) (2026)
- [ClawLoop: Self-Improving Agents via Harness-Native Training Loop](https://mlsanity.com/paper/2610.14118/) (2026)
- [Tev: Scaling Long-Horizon Agentic Environments with Dense Progress Rewards](https://mlsanity.com/paper/2610.18868/) (2026)
- [Interlock: From Local Correctness to Task Completion in Long-Horizon Agents](https://mlsanity.com/paper/2610.19686/) (2026)

## Abstract (arXiv)

Conducting reinforcement learning (RL) in simulated environments offers a cost-effective and highly scalable way to enhance language-based agents. However, previous work has been limited to semi-automated environment synthesis or tasks lacking sufficient difficulty, offering little breadth or depth. In addition, the instability of simulated users integrated into these environments, along with the heterogeneity across simulated environments, poses further challenges for agentic RL. In this work, we propose: (1) a unified pipeline for automated and scalable synthesis of simulated environments associated with high-difficulty but easily verifiable tasks; and (2) an environment level RL algorithm that not only effectively mitigates user instability but also performs advantage estimation at the environment level, thereby improving training efficiency and stability. Comprehensive evaluations on agentic benchmarks, including tau-bench, tau2-Bench, and VitaBench, validate the effectiveness of our proposed method. Further in-depth analyses underscore its out-of-domain generalization.
