# ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning

arXiv: https://arxiv.org/abs/2512.22854 · HTML: https://mlsanity.com/paper/2512.22854/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 47 references that are in the map.
- First posted on arXiv 28 Dec 2025.

## Builds on (most cited first, 30 of 43)

- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects](https://mlsanity.com/paper/2312.08344/) (2023)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [Effective Whole-body Pose Estimation with Two-stages Distillation](https://mlsanity.com/paper/2307.15880/) (2023)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details](https://mlsanity.com/paper/2507.02546/) (2025)
- [MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidance](https://mlsanity.com/paper/2406.19680/) (2024)
- [Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control](https://mlsanity.com/paper/2501.03847/) (2025)
- [InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion](https://mlsanity.com/paper/2308.16905/) (2023)
- [Phantom: Subject-consistent video generation via cross-modal alignment](https://mlsanity.com/paper/2502.11079/) (2025)
- [4Diffusion: Multi-view Video Diffusion Model for 4D Generation](https://mlsanity.com/paper/2405.20674/) (2024)
- [UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation](https://mlsanity.com/paper/2406.01188/) (2024)
- [MEt3R: Measuring Multi-View Consistency in Generated Images](https://mlsanity.com/paper/2501.06336/) (2025)
- [Generating Human Interaction Motions in Scenes with Text Control](https://mlsanity.com/paper/2404.10685/) (2024)
- [CineMaster: A 3D-Aware and Controllable Framework for Cinematic Text-to-Video Generation](https://mlsanity.com/paper/2502.08639/) (2025)
- [MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling](https://mlsanity.com/paper/2409.16160/) (2024)
- [Animate Anyone 2: High-Fidelity Character Image Animation with Environment Affordance](https://mlsanity.com/paper/2502.06145/) (2025)
- [ReconViaGen: Towards Accurate Multi-view 3D Object Reconstruction via Generation](https://mlsanity.com/paper/2510.23306/) (2025)
- [RealisDance-DiT: Simple yet Strong Baseline towards Controllable Character Animation in the Wild](https://mlsanity.com/paper/2504.14977/) (2025)
- [HO-3D_v3: Improving the Accuracy of Hand-Object Annotations of the HO-3D Dataset](https://mlsanity.com/paper/2107.00887/) (2021)
- [AnchorCrafter: Animate Cyber-Anchors Selling Your Products via Human-Object Interacting Video Generation](https://mlsanity.com/paper/2411.17383/) (2024)
- [Guiding Human-Object Interactions with Rich Geometry and Relations](https://mlsanity.com/paper/2503.20172/) (2025)
- [DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformers](https://mlsanity.com/paper/2506.10568/) (2025)
- [E-RayZer: Self-supervised 3D Reconstruction as Spatial Visual Pre-training](https://mlsanity.com/paper/2512.10950/) (2025)

## Built on by (most cited first, 7 of 7)

- [Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis](https://mlsanity.com/paper/2603.13615/) (2026)
- [MV-S2V: Multi-View Subject-Consistent Video Generation](https://mlsanity.com/paper/2601.17756/) (2026)
- [CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generation](https://mlsanity.com/paper/2604.19636/) (2026)
- [Cinematic Compositing Using Character-Environment-Harmonized Video Generation Models](https://mlsanity.com/paper/2606.20233/) (2026)
- [WorldBagel: Uncovering the Power of Unified Multimodal Models for Vision-Language-Action-World Modeling](https://mlsanity.com/paper/2607.03461/) (2026)
- [SparseCtrl-HOI: Sparse Temporal Control for Human-Object Interaction Video Generation](https://mlsanity.com/paper/2607.05994/) (2026)
- [Human-Centric Intelligence in the Era of Foundation Models: A Survey](https://mlsanity.com/paper/2608.18184/) (2026)

## Abstract (arXiv)

Human-object interaction (HOI) video generation has garnered increasing attention due to its promising applications in digital humans, e-commerce, advertising, and robotics imitation learning. However, existing methods face two critical limitations: (1) a lack of effective mechanisms to inject multi-view information of the object into the model, leading to poor cross-view consistency, and (2) heavy reliance on fine-grained hand mesh annotations for modeling interaction occlusions. To address these challenges, we introduce ByteLoom, a Diffusion Transformer (DiT)-based framework that generates realistic HOI videos with geometrically consistent object illustration, using simplified human conditioning and 3D object inputs. We first propose an RCM-cache mechanism that leverages Relative Coordinate Maps (RCM) as a universal representation to maintain object's geometry consistency and precisely control 6-DoF object transformations in the meantime. To compensate HOI dataset scarcity and leverage existing datasets, we further design a training curriculum that enhances model capabilities in a progressive style and relaxes the demand of hand mesh. Extensive experiments demonstrate that our method faithfully preserves human identity and the object's multi-view geometry, while maintaining smooth motion and object manipulation.
