# EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation

arXiv: https://arxiv.org/abs/2512.22808 · HTML: https://mlsanity.com/paper/2512.22808/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 65 references that are in the map.
- First posted on arXiv 28 Dec 2025.

## Builds on (most cited first, 30 of 54)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Qwen-Image Technical Report](https://mlsanity.com/paper/2508.02324/) (2025)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [BEHAVE: Dataset and Method for Tracking Human Object Interactions](https://mlsanity.com/paper/2204.06950/) (2022)
- [Perpetual Humanoid Control for Real-time Simulated Avatars](https://mlsanity.com/paper/2305.06456/) (2023)
- [Video Depth Anything: Consistent Depth Estimation for Super-Long Videos](https://mlsanity.com/paper/2501.12375/) (2025)
- [InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions](https://mlsanity.com/paper/2304.05684/) (2023)
- [Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models](https://mlsanity.com/paper/2211.09707/) (2022)
- [Ego-Body Pose Estimation via Ego-Head Pose Estimation](https://mlsanity.com/paper/2212.04636/) (2022)
- [TLControl: Trajectory and Language Control for Human Motion Synthesis](https://mlsanity.com/paper/2311.17135/) (2023)
- [EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation](https://mlsanity.com/paper/2312.02256/) (2023)
- [BeLFusion: Latent Diffusion for Behavior-Driven Human Motion Prediction](https://mlsanity.com/paper/2211.14304/) (2022)
- [HumanMAC: Masked Motion Completion for Human Motion Prediction](https://mlsanity.com/paper/2302.03665/) (2023)
- [ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generation](https://mlsanity.com/paper/2203.07706/) (2022)
- [Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data](https://mlsanity.com/paper/2507.07095/) (2025)
- [Estimating Body and Hand Motion in an Ego-sensed World](https://mlsanity.com/paper/2410.03665/) (2024)
- [Autonomous Character-Scene Interaction Synthesis from Text Instruction](https://mlsanity.com/paper/2410.03187/) (2024)
- [C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters](https://mlsanity.com/paper/2309.11351/) (2023)
- [ReGenNet: Towards Human Action-Reaction Synthesis](https://mlsanity.com/paper/2403.11882/) (2024)
- [ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Model](https://mlsanity.com/paper/2412.14559/) (2024)
- [Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environments](https://mlsanity.com/paper/2301.02667/) (2023)
- [TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization](https://mlsanity.com/paper/2503.19901/) (2025)

## Built on by (most cited first, 7 of 7)

- [LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens](https://mlsanity.com/paper/2602.12370/) (2026)
- [UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors](https://mlsanity.com/paper/2603.15975/) (2026)
- [HumanCLAW: Can Vision-Language Models Act Through a Body?](https://mlsanity.com/paper/2607.27180/) (2026)
- [EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning](https://mlsanity.com/paper/2603.09731/) (2026)
- [EgoPlay: Event-Triggered Video Editing for Egocentric Streams](https://mlsanity.com/paper/2607.24560/) (2026)
- [EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation](https://mlsanity.com/paper/2604.19105/) (2026)
- [Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis](https://mlsanity.com/paper/2608.20312/) (2026)

## Abstract (arXiv)

Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the dual requirements of strictly causal generation and precise 3D spatial alignment. To tackle this problem, we first construct the Human Reaction Dataset (HRD) to address data scarcity and misalignment by building a spatially aligned egocentric video-reaction dataset, as existing datasets (e.g., ViMo) suffer from significant spatial inconsistency between the egocentric video and reaction motion, e.g., dynamically moving motions are always paired with fixed-camera videos. Leveraging HRD, we present EgoReAct, the first autoregressive framework that generates 3D-aligned human reaction motions from egocentric video streams in real-time. We first compress the reaction motion into a compact yet expressive latent space via a Vector Quantised-Variational AutoEncoder and then train a Generative Pre-trained Transformer for reaction generation from the visual input. EgoReAct incorporates 3D dynamic features, i.e., metric depth, and head dynamics during the generation, which effectively enhance spatial grounding. Extensive experiments demonstrate that EgoReAct achieves remarkably higher realism, spatial consistency, and generation efficiency compared with prior methods, while maintaining strict causality during generation. We will release code, models, and data upon acceptance.
