# Pose-Guided Residual Refinement for Interpretable Text-to-Motion Generation and Editing

arXiv: https://arxiv.org/abs/2512.22464 · HTML: https://mlsanity.com/paper/2512.22464/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 25 references that are in the map.
- First posted on arXiv 27 Dec 2025.

## Builds on (most cited first, 20 of 20)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Root Mean Square Layer Normalization](https://mlsanity.com/paper/1910.07467/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Autoregressive Image Generation using Residual Quantization](https://mlsanity.com/paper/2203.01941/) (2022)
- [High Fidelity Neural Audio Compression](https://mlsanity.com/paper/2210.13438/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editing](https://mlsanity.com/paper/2312.15004/) (2023)
- [CoMo: Controllable Motion Generation through Language Guided Pose Code Editing](https://mlsanity.com/paper/2403.13900/) (2024)
- [Act As You Wish: Fine-Grained Control of Motion Diffusion Model with Hierarchical Semantic Graphs](https://mlsanity.com/paper/2311.01015/) (2023)
- [CODA: Repurposing Continuous VAEs for Discrete Tokenization](https://mlsanity.com/paper/2503.17760/) (2025)

## Built on by (most cited first, 2 of 2)

- [A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargeting](https://mlsanity.com/paper/2604.13427/) (2026)
- [SeMoCo: A Semantic-First Motion Codec for Motion Language Modeling](https://mlsanity.com/paper/2608.24334/) (2026)

## Abstract (arXiv)

Text-based 3D motion generation aims to automatically synthesize diverse motions from natural-language descriptions to extend user creativity, whereas motion editing modifies an existing motion sequence in response to text while preserving its overall structure. Pose-code-based frameworks such as CoMo map quantifiable pose attributes into discrete pose codes that support interpretable motion control, but their frame-wise representation struggles to capture subtle temporal dynamics and high-frequency details, often degrading reconstruction fidelity and local controllability. To address this limitation, we introduce pose-guided residual refinement for motion (PGR2M), a hybrid representation that augments interpretable pose codes with residual codes learned via residual vector quantization (RVQ). A pose-guided RVQ tokenizer decomposes motion into pose latents that encode coarse global structure and residual latents that model fine-grained temporal variations. Residual dropout further discourages over-reliance on residuals, preserving the semantic alignment and editability of the pose codes. On top of this tokenizer, a base Transformer autoregressively predicts pose codes from text, and a refine Transformer predicts residual codes conditioned on text, pose codes, and quantization stage. Experiments on HumanML3D and KIT-ML show that PGR2M improves Fr'echet inception distance and reconstruction metrics for both generation and editing compared with CoMo and recent diffusion- and tokenization-based baselines, while user studies confirm that it enables intuitive, structure-preserving motion edits.
