# GamiBench: Evaluating Spatial Reasoning and 2D-to-3D Planning Capabilities of MLLMs with Origami Folding Tasks

arXiv: https://arxiv.org/abs/2512.22207 · HTML: https://mlsanity.com/paper/2512.22207/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 18 of its 27 references that are in the map.
- First posted on arXiv 22 Dec 2025.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 18 of 18)

- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [MMBench: Is Your Multi-modal Model an All-around Player?](https://mlsanity.com/paper/2307.06281/) (2023)
- [MME: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models](https://mlsanity.com/paper/2306.13394/) (2023)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [Large Language Models Are Not Robust Multiple Choice Selectors](https://mlsanity.com/paper/2309.03882/) (2023)
- [PlanBench: An Extensible Benchmark for Evaluating Large Language Models on Planning and Reasoning about Change](https://mlsanity.com/paper/2206.10498/) (2022)
- [DriveMLM: Aligning Multi-Modal Large Language Models with Behavioral Planning States for Autonomous Driving](https://mlsanity.com/paper/2312.09245/) (2023)
- [ManipLLM: Embodied Multimodal Large Language Model for Object-Centric Robotic Manipulation](https://mlsanity.com/paper/2312.16217/) (2023)
- [LEGO-Puzzles: How Good Are MLLMs at Multi-Step Spatial Reasoning?](https://mlsanity.com/paper/2503.19990/) (2025)
- [GSR-BENCH: A Benchmark for Grounded Spatial Reasoning Evaluation via Multimodal LLMs](https://mlsanity.com/paper/2406.13246/) (2024)
- [Defining and Evaluating Visual Language Models' Basic Spatial Abilities: A Perspective from Psychometrics](https://mlsanity.com/paper/2502.11859/) (2025)
- [VERIFY: A Benchmark of Visual Explanation and Reasoning for Investigating Multimodal Reasoning Fidelity](https://mlsanity.com/paper/2503.11557/) (2025)
- [Are Multimodal Large Language Models Ready for Omnidirectional Spatial Reasoning?](https://mlsanity.com/paper/2505.11907/) (2025)
- [Scaling and Beyond: Advancing Spatial Reasoning in MLLMs Requires New Recipes](https://mlsanity.com/paper/2504.15037/) (2025)
- [Generalizing from SIMPLE to HARD Visual Reasoning: Can We Mitigate Modality Imbalance in VLMs?](https://mlsanity.com/paper/2501.02669/) (2025)
- [DualGFL: Federated Learning with a Dual-Level Coalition-Auction Game](https://mlsanity.com/paper/2412.15492/) (2024)
- [MARBLE: A Hard Benchmark for Multimodal Spatial Reasoning and Planning](https://mlsanity.com/paper/2506.22992/) (2025)
- [An Array Intermediate Language for Mixed Cryptography](https://mlsanity.com/paper/2409.01587/) (2024)

## Built on by (most cited first, 4 of 4)

- [Can AI Understand the Language of Origami?](https://mlsanity.com/paper/2603.13856/) (2026)
- [Spatial Competence Benchmark](https://mlsanity.com/paper/2604.09594/) (2026)
- [FoldingAgent: Inferring Parametric Origami Procedures from Demonstration Videos](https://mlsanity.com/paper/2609.00377/) (2026)
- [MindTopo: Can Foundation Models Reason in Topological Space?](https://mlsanity.com/paper/2609.11900/) (2026)

## Abstract (arXiv)

Multimodal large language models (MLLMs) are proficient in perception and instruction-following, but they still struggle with spatial reasoning: the ability to mentally track and manipulate objects across multiple views and over time. Spatial reasoning is a key component of human intelligence, but most existing benchmarks focus on static images or final outputs, failing to account for the sequential and viewpoint-dependent nature of this skill. To close this gap, we introduce GamiBench, a benchmark designed to evaluate spatial reasoning and 2D-to-3D planning in MLLMs through origami-inspired folding tasks. GamiBench includes 186 regular and 186 impossible 2D crease patterns paired with their corresponding 3D folded shapes, produced from six distinct viewpoints across three visual question-answering (VQA) tasks: predicting 3D fold configurations, distinguishing valid viewpoints, and detecting impossible patterns. Unlike previous benchmarks that assess only final predictions, GamiBench holistically evaluates the entire reasoning process--measuring cross-view consistency, physical feasibility through impossible-fold detection, and interpretation of intermediate folding steps. It further introduces new diagnostic metrics--viewpoint consistency (VC) and impossible fold selection rate (IFSR)--to measure how well models handle folds of varying complexity. Our experiments show that even leading models such as GPT-5 and Gemini-2.5-Pro struggle on single-step spatial understanding. These contributions establish a standardized framework for evaluating geometric understanding and spatial reasoning in MLLMs. Dataset and code: https://github.com/stvngo/GamiBench.
