# SketchPlay: Intuitive Creation of Physically Realistic VR Content with Gesture-Driven Sketching

arXiv: https://arxiv.org/abs/2512.22016 · HTML: https://mlsanity.com/paper/2512.22016/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 44 references that are in the map.
- First posted on arXiv 26 Dec 2025.

## Builds on (most cited first, 16 of 16)

- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [SparseCtrl: Adding Sparse Controls to Text-to-Video Diffusion Models](https://mlsanity.com/paper/2311.16933/) (2023)
- [PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation](https://mlsanity.com/paper/2409.18964/) (2024)
- [MediaPipe Hands: On-device Real-time Hand Tracking](https://mlsanity.com/paper/2006.10214/) (2020)
- [SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code](https://mlsanity.com/paper/2403.01248/) (2024)
- [PhysGen3D: Crafting a Miniature Interactive World from a Single Image](https://mlsanity.com/paper/2503.20746/) (2025)
- [VEnhancer: Generative Space-Time Enhancement for Video Generation](https://mlsanity.com/paper/2407.07667/) (2024)
- [GPT4Motion: Scripting Physical Motions in Text-to-Video Generation via Blender-Oriented GPT Planning](https://mlsanity.com/paper/2311.12631/) (2023)
- [SketchDream: Sketch-based Text-to-3D Generation and Editing](https://mlsanity.com/paper/2405.06461/) (2024)
- [SketchVideo: Sketch-based Video Generation and Editing](https://mlsanity.com/paper/2503.23284/) (2025)
- [RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching](https://mlsanity.com/paper/2008.08688/) (2020)
- [VidSketch: Hand-drawn Sketch-Driven Video Generation with Diffusion Control](https://mlsanity.com/paper/2502.01101/) (2025)
- [AirSketch: Generative Motion to Sketch](https://mlsanity.com/paper/2407.08906/) (2024)

## Abstract (arXiv)

Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR interaction framework that transforms humans' air-drawn sketches and gestures into dynamic, physically realistic scenes, making content creation intuitive and playful like drawing. Specifically, sketches capture the structure and spatial arrangement of objects and scenes, while gestures convey physical cues such as velocity, direction, and force that define movement and behavior. By combining these complementary forms of input, SketchPlay captures both the structure and dynamics of user-created content, enabling the generation of a wide range of complex physical phenomena, such as rigid body motion, elastic deformation, and cloth dynamics. Experimental results demonstrate that, compared to traditional text-driven methods, SketchPlay offers significant advantages in expressiveness, and user experience. By providing an intuitive and engaging creation process, SketchPlay lowers the entry barrier for non-expert users and shows strong potential for applications in education, art, and immersive storytelling.
