# VL4Gaze: Unleashing Vision-Language Models for Gaze Following

arXiv: https://arxiv.org/abs/2512.20735 · HTML: https://mlsanity.com/paper/2512.20735/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in VLM benchmarks and visual reasoning, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 33 of its 50 references that are in the map.
- First posted on arXiv 23 Dec 2025.

## Placed in

- Multimodal LLMs / vision-language models / [VLM benchmarks and visual reasoning](https://mlsanity.com/mllm/vlm-benchmarks-and-visual-reasoning/)

## Builds on (most cited first, 30 of 33)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [Mixtral of Experts](https://mlsanity.com/paper/2401.04088/) (2024)
- [A Survey on LLM-as-a-Judge](https://mlsanity.com/paper/2411.15594/) (2024)
- [LLaVA-NeXT-Interleave: Tackling Multi-image, Video, and 3D in Large Multimodal Models](https://mlsanity.com/paper/2407.07895/) (2024)
- [GLaMM: Pixel Grounding Large Multimodal Model](https://mlsanity.com/paper/2311.03356/) (2023)
- [A Survey on Vision-Language-Action Models for Embodied AI](https://mlsanity.com/paper/2405.14093/) (2024)
- [LLaVA-Grounding: Grounded Visual Chat with Large Multimodal Models](https://mlsanity.com/paper/2312.02949/) (2023)
- [Detecting Attended Visual Targets in Video](https://mlsanity.com/paper/2003.02501/) (2020)
- [Embodied Multi-Modal Agent trained by an LLM from a Parallel TextWorld](https://mlsanity.com/paper/2311.16714/) (2023)
- [ReMamber: Referring Image Segmentation with Mamba Twister](https://mlsanity.com/paper/2403.17839/) (2024)
- [SimVG: A Simple Framework for Visual Grounding with Decoupled Multi-modal Fusion](https://mlsanity.com/paper/2409.17531/) (2024)
- [Gaze-LLE: Gaze Target Estimation via Large-Scale Learned Encoders](https://mlsanity.com/paper/2412.09586/) (2024)
- [ChildPlay: A New Benchmark for Understanding Children's Gaze Behaviour](https://mlsanity.com/paper/2307.01630/) (2023)
- [MeaCap: Memory-Augmented Zero-shot Image Captioning](https://mlsanity.com/paper/2403.03715/) (2024)
- [FuseCap: Leveraging Large Language Models for Enriched Fused Image Captions](https://mlsanity.com/paper/2305.17718/) (2023)
- [A Modular Multimodal Architecture for Gaze Target Prediction: Application to Privacy-Sensitive Settings](https://mlsanity.com/paper/2307.05158/) (2023)
- [GOO: A Dataset for Gaze Object Prediction in Retail Environments](https://mlsanity.com/paper/2105.10793/) (2021)
- [Towards Embodied Agentic AI: Review and Classification of LLM- and VLM-Driven Robot Autonomy and Interaction](https://mlsanity.com/paper/2508.05294/) (2025)
- [RoadSocial: A Diverse VideoQA Dataset and Benchmark for Road Event Understanding from Social Video Narratives](https://mlsanity.com/paper/2503.21459/) (2025)

## Built on by (most cited first, 3 of 3)

- [EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning](https://mlsanity.com/paper/2603.09731/) (2026)
- [Eyes on VLM: Benchmarking Gaze Following and Social Gaze Prediction in Vision Language Models](https://mlsanity.com/paper/2605.19859/) (2026)
- [OmniGF: A Dual-Branch Vision-Language Framework for Unified Gaze Following](https://mlsanity.com/paper/2605.26399/) (2026)

## Abstract (arXiv)

Human gaze provides essential cues for interpreting attention, intention, and social interaction in visual scenes, yet gaze understanding remains largely unexplored in current vision-language models (VLMs). While recent VLMs achieve strong scene-level reasoning across a range of visual tasks, there exists no benchmark that systematically evaluates or trains them for gaze interpretation, leaving open the question of whether gaze understanding can emerge from general-purpose vision-language pre-training. To address this gap, we introduce VL4Gaze, the first large-scale benchmark designed to investigate, evaluate, and unlock the potential of VLMs for gaze understanding. VL4Gaze contains 489K automatically generated question-answer pairs across 124K images and formulates gaze understanding as a unified VQA problem through four complementary tasks: (1) gaze object description, (2) gaze direction description, (3) gaze point location, and (4) ambiguous question recognition. We comprehensively evaluate both commercial and open-source VLMs under in-context learning and fine-tuning settings. The results show that even large-scale VLMs struggle to reliably infer gaze semantics and spatial localization without task-specific supervision. In contrast, training on VL4Gaze brings substantial and consistent improvements across all tasks, highlighting the importance of targeted multi-task supervision for developing gaze understanding capabilities in VLMs. We will release the dataset and code to support further research and development in this direction.
