# Nebula: Enable City-Scale 3D Gaussian Splatting in Virtual Reality via Collaborative Rendering and Accelerated Stereo Rasterization

arXiv: https://arxiv.org/abs/2512.20495 · HTML: https://mlsanity.com/paper/2512.20495/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Dec 2025.

## Built on by (most cited first, 2 of 2)

- [DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization](https://mlsanity.com/paper/2608.02099/) (2026)
- [TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization](https://mlsanity.com/paper/2606.15924/) (2026)

## Abstract (arXiv)

3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, current architectural designs often overlook the 3DGS scalability, making them fragile for extremely large-scale 3DGS. Meanwhile, the VR bandwidth requirement makes it impossible to deliver high-fidelity and smooth VR content from the cloud. We present Nebula, a coherent acceleration framework for large-scale 3DGS collaborative rendering. Instead of streaming videos, Nebula streams intermediate results after the LoD search, reducing 1925% data communication between the cloud and the client. To further enhance the motion-to-photon experience, we introduce a temporal-aware LoD search in the cloud that tames the irregular memory access and reduces redundant data access by exploiting temporal coherence across frames. On the client side, we propose a novel stereo rasterization that enables two eyes to share most computations during the stereo rendering with bit-accurate quality. With minimal hardware augmentations, Nebula achieves 2.7× motion-to-photon speedup and reduces 1925% bandwidth over lossy video streaming.
