# Learning Skills from Action-Free Videos

arXiv: https://arxiv.org/abs/2512.20052 · HTML: https://mlsanity.com/paper/2512.20052/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 63 references that are in the map.
- First posted on arXiv 23 Dec 2025.

## Builds on (most cited first, 30 of 54)

- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [BridgeData V2: A Dataset for Robot Learning at Scale](https://mlsanity.com/paper/2308.12952/) (2023)
- [Learning Universal Policies via Text-Guided Video Generation](https://mlsanity.com/paper/2302.00111/) (2023)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [Finite Scalar Quantization: VQ-VAE Made Simple](https://mlsanity.com/paper/2309.15505/) (2023)
- [Latent Action Pretraining from Videos](https://mlsanity.com/paper/2410.11758/) (2024)
- [Diffusion Transformers with Representation Autoencoders](https://mlsanity.com/paper/2510.11690/) (2025)
- [Affordances from Human Videos as a Versatile Representation for Robotics](https://mlsanity.com/paper/2304.08488/) (2023)
- [Accelerating Reinforcement Learning with Learned Skill Priors](https://mlsanity.com/paper/2010.11944/) (2020)
- [Any-point Trajectory Modeling for Policy Learning](https://mlsanity.com/paper/2401.00025/) (2023)
- [World Model on Million-Length Video And Language With Blockwise RingAttention](https://mlsanity.com/paper/2402.08268/) (2024)
- [RoboDreamer: Learning Compositional World Models for Robot Imagination](https://mlsanity.com/paper/2404.12377/) (2024)
- [LIV: Language-Image Representations and Rewards for Robotic Control](https://mlsanity.com/paper/2306.00958/) (2023)
- [OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning](https://mlsanity.com/paper/2010.13611/) (2020)
- [Learning to Act from Actionless Videos through Dense Correspondences](https://mlsanity.com/paper/2310.08576/) (2023)
- [Behavior Generation with Latent Actions](https://mlsanity.com/paper/2403.03181/) (2024)
- [Learning to Poke by Poking: Experiential Learning of Intuitive Physics](https://mlsanity.com/paper/1606.07419/) (2016)
- [Structured World Models from Human Videos](https://mlsanity.com/paper/2308.10901/) (2023)
- [Flow as the Cross-Domain Manipulation Interface](https://mlsanity.com/paper/2407.15208/) (2024)
- [Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulation](https://mlsanity.com/paper/2405.01527/) (2024)
- [Learning to Act without Actions](https://mlsanity.com/paper/2312.10812/) (2023)
- [FlowFormer++: Masked Cost Volume Autoencoding for Pretraining Optical Flow Estimation](https://mlsanity.com/paper/2303.01237/) (2023)

## Built on by (most cited first, 3 of 3)

- [GuidedVLA: Specifying Task-Relevant Factors via Plug-and-Play Action Attention Specialization](https://mlsanity.com/paper/2605.12369/) (2026)
- [DiLA: Disentangled Latent Action World Models](https://mlsanity.com/paper/2605.15725/) (2026)
- [DexStitch: Learning and Composing Dexterous Skills from Human Videos via Contact-Aware Robotic Inpainting](https://mlsanity.com/paper/2610.17789/) (2026)

## Abstract (arXiv)

Learning from videos offers a promising path toward generalist robots by providing rich visual and temporal priors beyond what real robot datasets contain. While existing video generative models produce impressive visual predictions, they are difficult to translate into low-level actions. Conversely, latent-action models better align videos with actions, but they typically operate at the single-step level and lack high-level planning capabilities. We bridge this gap by introducing Skill Abstraction from Optical Flow (SOF), a framework that learns latent skills from large collections of action-free videos. Our key idea is to learn a latent skill space through an intermediate representation based on optical flow that captures motion information aligned with both video dynamics and robot actions. By learning skills in this flow-based latent space, SOF enables high-level planning over video-derived skills and allows for easier translation of these skills into actions. Experiments show that our approach consistently improves performance in both multitask and long-horizon settings, demonstrating the ability to acquire and compose skills directly from raw visual data.
