# S3IT: A Benchmark for Spatially Situated Social Intelligence Test

arXiv: https://arxiv.org/abs/2512.19992 · HTML: https://mlsanity.com/paper/2512.19992/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 31 references that are in the map.
- First posted on arXiv 23 Dec 2025.

## Builds on (most cited first, 24 of 24)

- [Large Language Models Fail on Trivial Alterations to Theory-of-Mind Tasks](https://mlsanity.com/paper/2302.08399/) (2023)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [Neural Theory-of-Mind? On the Limits of Social Intelligence in Large LMs](https://mlsanity.com/paper/2210.13312/) (2022)
- [Understanding Social Reasoning in Language Models with Language Models](https://mlsanity.com/paper/2306.15448/) (2023)
- [FANToM: A Benchmark for Stress-testing Machine Theory of Mind in Interactions](https://mlsanity.com/paper/2310.15421/) (2023)
- [Clever Hans or Neural Theory of Mind? Stress Testing Social Reasoning in Large Language Models](https://mlsanity.com/paper/2305.14763/) (2023)
- [Theory of Mind for Multi-Agent Collaboration via Large Language Models](https://mlsanity.com/paper/2310.10701/) (2023)
- [Watch-And-Help: A Challenge for Social Perception and Human-AI Collaboration](https://mlsanity.com/paper/2010.09890/) (2020)
- [Minding Language Models' (Lack of) Theory of Mind: A Plug-and-Play Multi-Character Belief Tracker](https://mlsanity.com/paper/2306.00924/) (2023)
- [MMToM-QA: Multimodal Theory of Mind Question Answering](https://mlsanity.com/paper/2401.08743/) (2024)
- [LLM-Coordination: Evaluating and Analyzing Multi-agent Coordination Abilities in Large Language Models](https://mlsanity.com/paper/2310.03903/) (2023)
- [Evaluating Theory of Mind in Question Answering](https://mlsanity.com/paper/1808.09352/) (2018)
- [HI-TOM: A Benchmark for Evaluating Higher-Order Theory of Mind Reasoning in Large Language Models](https://mlsanity.com/paper/2310.16755/) (2023)
- [SimpleToM: Exposing the Gap between Explicit ToM Inference and Implicit ToM Application in LLMs](https://mlsanity.com/paper/2410.13648/) (2024)
- [NegotiationToM: A Benchmark for Stress-testing Machine Theory of Mind on Negotiation Surrounding](https://mlsanity.com/paper/2404.13627/) (2024)
- [MuMA-ToM: Multi-modal Multi-Agent Theory of Mind](https://mlsanity.com/paper/2408.12574/) (2024)
- [Towards A Holistic Landscape of Situated Theory of Mind in Large Language Models](https://mlsanity.com/paper/2310.19619/) (2023)
- [Evaluating and Enhancing LLMs Agent based on Theory of Mind in Guandan: A Multi-Player Cooperative Game under Imperfect Information](https://mlsanity.com/paper/2408.02559/) (2024)
- [PersuasiveToM: A Benchmark for Evaluating Machine Theory of Mind in Persuasive Dialogues](https://mlsanity.com/paper/2502.21017/) (2025)
- [Rethinking Theory of Mind Benchmarks for LLMs: Towards A User-Centered Perspective](https://mlsanity.com/paper/2504.10839/) (2025)
- [Constrained Human-AI Cooperation: An Inclusive Embodied Social Intelligence Challenge](https://mlsanity.com/paper/2411.01796/) (2024)
- [Virtual Community: An Open World for Humans, Robots, and Society](https://mlsanity.com/paper/2508.14893/) (2025)
- [On the Emergence of Symmetrical Reality](https://mlsanity.com/paper/2401.15132/) (2024)
- [Improving Multi-Agent Cooperation using Theory of Mind](https://mlsanity.com/paper/2007.15703/) (2020)

## Abstract (arXiv)

The integration of embodied agents into human environments demands embodied social intelligence: reasoning over both social norms and physical constraints. However, existing evaluations fail to address this integration, as they are limited to either disembodied social reasoning (e.g., in text) or socially-agnostic physical tasks. Both approaches fail to assess an agent's ability to integrate and trade off both physical and social constraints within a realistic, embodied context. To address this challenge, we introduce Spatially Situated Social Intelligence Test (S3IT), a benchmark specifically designed to evaluate embodied social intelligence. It is centered on a novel and challenging seat-ordering task, requiring an agent to arrange seating in a 3D environment for a group of large language model-driven (LLM-driven) NPCs with diverse identities, preferences, and intricate interpersonal relationships. Our procedurally extensible framework generates a vast and diverse scenario space with controllable difficulty, compelling the agent to acquire preferences through active dialogue, perceive the environment via autonomous exploration, and perform multi-objective optimization within a complex constraint network. We evaluate state-of-the-art LLMs on S3IT and found that they still struggle with this problem, showing an obvious gap compared with the human baseline. Results imply that LLMs have deficiencies in spatial intelligence, yet simultaneously demonstrate their ability to achieve near human-level competence in resolving conflicts that possess explicit textual cues.
