# Towards Closed-Loop Embodied Empathy Evolution: Probing LLM-Centric Lifelong Empathic Motion Generation in Unseen Scenarios

arXiv: https://arxiv.org/abs/2512.19551 · HTML: https://mlsanity.com/paper/2512.19551/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 45 references that are in the map.
- First posted on arXiv 22 Dec 2025.

## Builds on (most cited first, 28 of 28)

- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Learning without Forgetting](https://mlsanity.com/paper/1606.09282/) (2016)
- [Gradient Episodic Memory for Continual Learning](https://mlsanity.com/paper/1706.08840/) (2017)
- [Show, Attend and Tell: Neural Image Caption Generation with Visual Attention](https://mlsanity.com/paper/1502.03044/) (2015)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Exact solutions to the nonlinear dynamics of learning in deep linear neural networks](https://mlsanity.com/paper/1312.6120/) (2013)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [Selective Experience Replay for Lifelong Learning](https://mlsanity.com/paper/1802.10269/) (2018)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [Boosting Continual Learning of Vision-Language Models via Mixture-of-Experts Adapters](https://mlsanity.com/paper/2403.11549/) (2024)
- [Synthesis of Compositional Animations from Textual Descriptions](https://mlsanity.com/paper/2103.14675/) (2021)
- [DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformer](https://mlsanity.com/paper/2103.10206/) (2021)
- [Higher Layers Need More LoRA Experts](https://mlsanity.com/paper/2402.08562/) (2024)
- [Autonomous Character-Scene Interaction Synthesis from Text Instruction](https://mlsanity.com/paper/2410.03187/) (2024)
- [Investigating Pose Representations and Motion Contexts Modeling for 3D Motion Prediction](https://mlsanity.com/paper/2112.15012/) (2021)
- [Learning from Massive Human Videos for Universal Humanoid Pose Control](https://mlsanity.com/paper/2412.14172/) (2024)
- [Scalable Language Model with Generalized Continual Learning](https://mlsanity.com/paper/2404.07470/) (2024)
- [ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation](https://mlsanity.com/paper/2412.18600/) (2024)
- [UniMuMo: Unified Text, Music and Motion Generation](https://mlsanity.com/paper/2410.04534/) (2024)
- [Causal Disentanglement for Semantics-Aware Intent Learning in Recommendation](https://mlsanity.com/paper/2202.02576/) (2022)

## Built on by (most cited first, 2 of 2)

- [CogPortrait: Fine-Grained Eye-Region Control in Portrait Animation via Hierarchical Agent Planning](https://mlsanity.com/paper/2605.28056/) (2026)
- [EvoSherlock: Towards Agentic Lifelong Evolution for Unseen Long-Tailed Security-Critical Events in Videos](https://mlsanity.com/paper/2609.19201/) (2026)

## Abstract (arXiv)

In the literature, existing human-centric emotional motion generation methods primarily focus on boosting performance within a single scale-fixed dataset, largely neglecting the flexible and scale-increasing motion scenarios (e.g., sports, dance), whereas effectively learning these newly emerging scenarios can significantly enhance the model's real-world generalization ability. Inspired by this, this paper proposes a new LLM-Centric Lifelong Empathic Motion Generation (L^2-EMG) task, which aims to equip LLMs with the capability to continually acquire emotional motion generation knowledge across different unseen scenarios, potentially contributing to building a closed-loop and self-evolving embodied agent equipped with both empathy and intelligence. Further, this paper poses two key challenges in the L^2-EMG task, i.e., the emotion decoupling challenge and the scenario adapting challenge. To this end, this paper proposes an Emotion-Transferable and Scenario-Adapted Mixture of Experts (ES-MoE) approach which designs a causal-guided emotion decoupling block and a scenario-adapted expert constructing block to address the two challenges, respectively. Especially, this paper constructs multiple L^2-EMG datasets to validate the effectiveness of the ES-MoE approach. Extensive evaluations show that ES-MoE outperforms advanced baselines.
