# Is Visual Realism Enough? Evaluating Gait Biometric Fidelity in Generative AI Human Animation

arXiv: https://arxiv.org/abs/2512.19275 · HTML: https://mlsanity.com/paper/2512.19275/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 47 references that are in the map.
- First posted on arXiv 22 Dec 2025.

## Builds on (most cited first, 30 of 34)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [OmniGen: Unified Image Generation](https://mlsanity.com/paper/2409.11340/) (2024)
- [MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model](https://mlsanity.com/paper/2311.16498/) (2023)
- [Effective Whole-body Pose Estimation with Two-stages Distillation](https://mlsanity.com/paper/2307.15880/) (2023)
- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [ID-Animator: Zero-Shot Identity-Preserving Human Video Generation](https://mlsanity.com/paper/2404.15275/) (2024)
- [DwNet: Dense warp-based network for pose-guided human video generation](https://mlsanity.com/paper/1910.09139/) (2019)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation](https://mlsanity.com/paper/2406.01188/) (2024)
- [OpenGait: Revisiting Gait Recognition Toward Better Practicality](https://mlsanity.com/paper/2211.06597/) (2022)
- [Magic-Me: Identity-Specific Video Customized Diffusion](https://mlsanity.com/paper/2402.09368/) (2024)
- [Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2407.07532/) (2024)
- [LidarGait: Benchmarking 3D Gait Recognition with Point Clouds](https://mlsanity.com/paper/2211.10598/) (2022)
- [Exploring Deep Models for Practical Gait Recognition](https://mlsanity.com/paper/2303.03301/) (2023)
- [BigGait: Learning Gait Representation You Want by Large Vision Models](https://mlsanity.com/paper/2402.19122/) (2024)
- [SkeletonGait: Gait Recognition Using Skeleton Maps](https://mlsanity.com/paper/2311.13444/) (2023)
- [SDFR: Synthetic Data for Face Recognition Competition](https://mlsanity.com/paper/2404.04580/) (2024)
- [DeepWriteSYN: On-Line Handwriting Synthesis via Deep Short-Term Representations](https://mlsanity.com/paper/2009.06308/) (2020)
- [Human Motion Video Generation: A Survey](https://mlsanity.com/paper/2509.03883/) (2025)
- [Cross-Covariate Gait Recognition: A Benchmark](https://mlsanity.com/paper/2312.14404/) (2023)

## Built on by (most cited first, 1 of 1)

- [VideoRun2D Demo: Markerless Body Tracking for Biomechanical Analysis of Running](https://mlsanity.com/paper/2608.19480/) (2026)

## Abstract (arXiv)

Generative AI (GenAI) models have revolutionized animation, enabling the synthesis of humans and motion patterns with remarkable visual fidelity. However, generating truly realistic human animation remains a formidable challenge, where even minor inconsistencies can make a subject appear unnatural. This limitation is particularly critical when AI-generated videos are evaluated for behavioral biometrics, where subtle motion cues that define identity are easily lost or distorted. The present study investigates whether state-of-the-art GenAI human animation models can preserve the subtle spatio-temporal details needed for person identification through gait biometrics. Specifically, we evaluate four different GenAI models across two primary evaluation tasks to assess their ability to i) restore gait patterns from reference videos under varying conditions of complexity, and ii) transfer these gait patterns to different visual identities. Our results show that while visual quality is mostly high, biometric fidelity remains low in tasks focusing on identification, suggesting that current GenAI models struggle to disentangle identity from motion. Furthermore, through an identity transfer task, we expose a fundamental flaw in appearance-based gait recognition: when texture is disentangled from motion, identification collapses, proving current GenAI models rely on visual attributes rather than temporal dynamics.
