# Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generation

arXiv: https://arxiv.org/abs/2512.18741 · HTML: https://mlsanity.com/paper/2512.18741/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 29 of its 59 references that are in the map.
- First posted on arXiv 21 Dec 2025.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)
- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 29 of 29)

- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [VideoGPT: Video Generation using VQ-VAE and Transformers](https://mlsanity.com/paper/2104.10157/) (2021)
- [Open-Sora: Democratizing Efficient Video Production for All](https://mlsanity.com/paper/2412.20404/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness](https://mlsanity.com/paper/2503.21755/) (2025)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [Rolling Forcing: Autoregressive Long Video Diffusion in Real Time](https://mlsanity.com/paper/2509.25161/) (2025)
- [Video Depth Anything: Consistent Depth Estimation for Super-Long Videos](https://mlsanity.com/paper/2501.12375/) (2025)
- [Self-Forcing++: Towards Minute-Scale High-Quality Video Generation](https://mlsanity.com/paper/2510.02283/) (2025)
- [Matrix-game 2.0: An open-source real-time and streaming interactive world model](https://mlsanity.com/paper/2508.13009/) (2025)
- [Open-Sora 2.0: Training a Commercial-Level Video Generation Model in 200k](https://mlsanity.com/paper/2503.09642/) (2025)
- [Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval](https://mlsanity.com/paper/2506.03141/) (2025)
- [GameFactory: Creating New Games with Generative Interactive Videos](https://mlsanity.com/paper/2501.08325/) (2025)
- [Long-Context Autoregressive Video Modeling with Next-Frame Prediction](https://mlsanity.com/paper/2503.19325/) (2025)
- [VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory](https://mlsanity.com/paper/2506.18903/) (2025)
- [MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft](https://mlsanity.com/paper/2504.08388/) (2025)
- [VideoRAG: Retrieval-Augmented Generation with Extreme Long-Context Videos](https://mlsanity.com/paper/2502.01549/) (2025)
- [Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft](https://mlsanity.com/paper/2510.03198/) (2025)
- [ARLON: Boosting Diffusion Transformers with Autoregressive Models for Long Video Generation](https://mlsanity.com/paper/2410.20502/) (2024)
- [Out of Many, One: Designing and Scaffolding Proteins at the Scale of the Structural Universe with Genie 2](https://mlsanity.com/paper/2405.15489/) (2024)
- [Next Block Prediction: Video Generation via Semi-Autoregressive Modeling](https://mlsanity.com/paper/2502.07737/) (2025)
- [Matrix-Game: Interactive World Foundation Model](https://mlsanity.com/paper/2506.18701/) (2025)
- [Recurrent Autoregressive Diffusion: Global Memory Meets Local Attention](https://mlsanity.com/paper/2511.12940/) (2025)

## Built on by (most cited first, 20 of 20)

- [Relax Forcing: Relaxed KV-Memory for Consistent Long Video Generation](https://mlsanity.com/paper/2603.21366/) (2026)
- [MBench: A Comprehensive Benchmark on Memory Capability for Video World Models](https://mlsanity.com/paper/2606.00793/) (2026)
- [Echo-Infinity: Learning Evolving Memory for Real-Time Infinite Video Generation](https://mlsanity.com/paper/2606.04527/) (2026)
- [Efficient Video Diffusion Models: Advancements and Challenges](https://mlsanity.com/paper/2604.15911/) (2026)
- [RAVEN: Real-time Autoregressive Video Extrapolation with Consistency-model GRPO](https://mlsanity.com/paper/2605.15190/) (2026)
- [Echo-Memory: A Controlled Study of Memory in Action World Models](https://mlsanity.com/paper/2606.09803/) (2026)
- [Head Forcing: Long Autoregressive Video Generation via Head Heterogeneity](https://mlsanity.com/paper/2605.14487/) (2026)
- [DIM-WAM: World-Action Modeling with Diverse Historical Event Memory](https://mlsanity.com/paper/2606.27677/) (2026)
- [Delayed Bidirectional Alignment via Disentangled Audio Semantics for Audio-Visual Segmentation](https://mlsanity.com/paper/2512.20117/) (2025)
- [EMFormer: Efficient Multi-Scale Transformer for Accumulative Context Weather Forecasting](https://mlsanity.com/paper/2602.01194/) (2026)
- [SWIFT: Prompt-Adaptive Memory for Efficient Interactive Long Video Generation](https://mlsanity.com/paper/2605.09442/) (2026)
- [SAFE-Pruner: Semantic Attention-Guided Future-Aware Token Pruning for Efficient Vision-Language-Action Manipulation](https://mlsanity.com/paper/2605.29662/) (2026)
- [Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Rendering](https://mlsanity.com/paper/2607.21848/) (2026)
- [Disco-LoRA: Disentangled Composition of Content, Style, and Motion for Multi-concept Video Customization](https://mlsanity.com/paper/2606.26668/) (2026)
- [From Generation to Simulation: How Far Are World Models from Being True Simulators?](https://mlsanity.com/paper/2608.23070/) (2026)
- [UnStep: Training-Free Acceleration of Causal Video Diffusion with Fewer Steps Than Distillation](https://mlsanity.com/paper/2609.32518/) (2026)
- [DeCoPrune: Efficient KV-Cache Pruning for Autoregressive Video Diffusion via Denoising Consistency](https://mlsanity.com/paper/2609.39096/) (2026)
- [Spatial Memory Intelligence: Endowing World Models with Understanding-Driven Long-Term Memory](https://mlsanity.com/paper/2610.02521/) (2026)
- [FrameFold: Response-Guided KV Cache Consolidation for Autoregressive Long Video Generation](https://mlsanity.com/paper/2610.14568/) (2026)
- [GAD: Geometry Attention Distillation for Consistent Video Generation](https://mlsanity.com/paper/2610.18779/) (2026)

## Abstract (arXiv)

Frame-level autoregressive (frame-AR) models have achieved significant progress, enabling real-time video generation comparable to bidirectional diffusion models and serving as a foundation for interactive world models and game engines. However, current approaches in long video generation typically rely on window attention, which naively discards historical context outside the window, leading to catastrophic forgetting and scene inconsistency; conversely, retaining full history incurs prohibitive memory costs. To address this trade-off, we propose Memorize-and-Generate (MAG), a framework that decouples memory compression and frame generation into distinct tasks. Specifically, we train a memory model to compress historical information into a compact KV cache, and a separate generator model to synthesize subsequent frames utilizing this compressed representation. Furthermore, we introduce MAG-Bench to strictly evaluate historical memory retention. Extensive experiments demonstrate that MAG achieves superior historical scene consistency while maintaining competitive performance on standard video generation benchmarks.
