# Measuring the Impact of Student Gaming Behaviors on Learner Modeling

arXiv: https://arxiv.org/abs/2512.18659 · HTML: https://mlsanity.com/paper/2512.18659/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Backdoor and data poisoning attacks, one of 12 directions in LLM safety and security.
- Builds on 10 of its 46 references that are in the map.
- First posted on arXiv 21 Dec 2025.

## Placed in

- LLM safety and security / [Backdoor and data poisoning attacks](https://mlsanity.com/safety/backdoor-and-data-poisoning-attacks/)

## Builds on (most cited first, 10 of 10)

- [BadNets: Identifying Vulnerabilities in the Machine Learning Model Supply Chain](https://mlsanity.com/paper/1708.06733/) (2017)
- [Deep Knowledge Tracing](https://mlsanity.com/paper/1506.05908/) (2015)
- [Knowledge Tracing: A Survey](https://mlsanity.com/paper/2201.06953/) (2022)
- [Addressing Two Problems in Deep Knowledge Tracing via Prediction-Consistent Regularization](https://mlsanity.com/paper/1806.02180/) (2018)
- [A Survey of Knowledge Tracing: Models, Variants, and Applications](https://mlsanity.com/paper/2105.15106/) (2021)
- [Scaling While Privacy Preserving: A Comprehensive Synthetic Tabular Data Generation and Evaluation in Learning Analytics](https://mlsanity.com/paper/2401.06883/) (2024)
- [pyBKT: An Accessible Python Library of Bayesian Knowledge Tracing Models](https://mlsanity.com/paper/2105.00385/) (2021)
- [Adversarial Machine Learning for Social Good: Reframing the Adversary as an Ally](https://mlsanity.com/paper/2310.03614/) (2023)
- [Incorporating Features Learned by an Enhanced Deep Knowledge Tracing Model for STEM/Non-STEM Job Prediction](https://mlsanity.com/paper/1806.03256/) (2018)
- [Detecting and Preventing Data Poisoning Attacks on AI Models](https://mlsanity.com/paper/2503.09302/) (2025)

## Abstract (arXiv)

The expansion of large-scale online education platforms has made vast amounts of student interaction data available for knowledge tracing (KT). KT models estimate students' concept mastery from interaction data, but their performance is sensitive to input data quality. Gaming behaviors, such as excessive hint use, may misrepresent students' knowledge and undermine model reliability. However, systematic investigations of how different types of gaming behaviors affect KT remain scarce, and existing studies rely on costly manual analysis that does not capture behavioral diversity. In this study, we conceptualize gaming behaviors as a form of data poisoning, defined as the deliberate submission of incorrect or misleading interaction data to corrupt a model's learning process. We design Data Poisoning Attacks (DPAs) to simulate diverse gaming patterns and systematically evaluate their impact on KT model performance. Moreover, drawing on advances in DPA detection, we explore unsupervised approaches to enhance the generalizability of gaming behavior detection. We find that KT models' performance tends to decrease especially in response to random guess behaviors. Our findings provide insights into the vulnerabilities of KT models and highlight the potential of adversarial methods for improving the robustness of learning analytics systems.
