# Geometric-Photometric Event-based 3D Gaussian Ray Tracing

arXiv: https://arxiv.org/abs/2512.18640 · HTML: https://mlsanity.com/paper/2512.18640/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 42 of its 60 references that are in the map.
- First posted on arXiv 21 Dec 2025.

## Builds on (most cited first, 30 of 42)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Event-based Vision: A Survey](https://mlsanity.com/paper/1904.08405/) (2019)
- [High Speed and High Dynamic Range Video with an Event Camera](https://mlsanity.com/paper/1906.07165/) (2019)
- [A Unifying Contrast Maximization Framework for Event Cameras, with Applications to Motion, Depth, and Optical Flow Estimation](https://mlsanity.com/paper/1804.01306/) (2018)
- [WildGaussians: 3D Gaussian Splatting in the Wild](https://mlsanity.com/paper/2407.08447/) (2024)
- [3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes](https://mlsanity.com/paper/2407.07090/) (2024)
- [Back to Event Basics: Self-Supervised Learning of Image Reconstruction for Event Cameras via Photometric Constancy](https://mlsanity.com/paper/2009.08283/) (2020)
- [Event-aided Direct Sparse Odometry](https://mlsanity.com/paper/2204.07640/) (2022)
- [EventNeRF: Neural Radiance Fields from a Single Colour Event Camera](https://mlsanity.com/paper/2206.11896/) (2022)
- [Secrets of Event-Based Optical Flow](https://mlsanity.com/paper/2207.10022/) (2022)
- [3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting](https://mlsanity.com/paper/2412.12507/) (2024)
- [E-NeRF: Neural Radiance Fields from a Moving Event Camera](https://mlsanity.com/paper/2208.11300/) (2022)
- [Ev-NeRF: Event Based Neural Radiance Field](https://mlsanity.com/paper/2206.12455/) (2022)
- [Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform Motion](https://mlsanity.com/paper/2309.08596/) (2023)
- [TUM-VIE: The TUM Stereo Visual-Inertial Event Dataset](https://mlsanity.com/paper/2108.07329/) (2021)
- [Event Collapse in Contrast Maximization Frameworks](https://mlsanity.com/paper/2207.04007/) (2022)
- [Globally-Optimal Contrast Maximisation for Event Cameras](https://mlsanity.com/paper/2206.05127/) (2022)
- [CMax-SLAM: Event-based Rotational-Motion Bundle Adjustment and SLAM System using Contrast Maximization](https://mlsanity.com/paper/2403.08119/) (2024)
- [Mitigating Motion Blur in Neural Radiance Fields with Events and Frames](https://mlsanity.com/paper/2403.19780/) (2024)
- [The Spatio-Temporal Poisson Point Process: A Simple Model for the Alignment of Event Camera Data](https://mlsanity.com/paper/2106.06887/) (2021)
- [E2GS: Event Enhanced Gaussian Splatting](https://mlsanity.com/paper/2406.14978/) (2024)
- [Event3DGS: Event-Based 3D Gaussian Splatting for High-Speed Robot Egomotion](https://mlsanity.com/paper/2406.02972/) (2024)
- [IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera](https://mlsanity.com/paper/2410.08107/) (2024)
- [AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scene](https://mlsanity.com/paper/2501.02807/) (2025)
- [A Fast Geometric Regularizer to Mitigate Event Collapse in the Contrast Maximization Framework](https://mlsanity.com/paper/2212.07350/) (2022)
- [EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting](https://mlsanity.com/paper/2410.15392/) (2024)
- [EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering](https://mlsanity.com/paper/2412.07293/) (2024)

## Abstract (arXiv)

Event cameras offer a high temporal resolution over traditional frame-based cameras, which makes them suitable for motion and structure estimation. However, it has been unclear how event-based 3D Gaussian Splatting (3DGS) approaches could leverage fine-grained temporal information of sparse events. This work proposes GPERT, a framework to address the trade-off between accuracy and temporal resolution in event-based 3DGS. Our key idea is to decouple the rendering into two branches: event-by-event geometry (depth) rendering and snapshot-based radiance (intensity) rendering, by using ray-tracing and the image of warped events. The extensive evaluation shows that our method achieves state-of-the-art performance on the real-world datasets and competitive performance on the synthetic dataset. Also, the proposed method works without prior information (e.g., pretrained image reconstruction models) or COLMAP-based initialization, is more flexible in the event selection number, and achieves sharp reconstruction on scene edges with fast training time. We hope that this work deepens our understanding of the sparse nature of events for 3D reconstruction. https://github.com/e3ai/gpert
