# SD2AIL: Adversarial Imitation Learning from Synthetic Demonstrations via Diffusion Models

arXiv: https://arxiv.org/abs/2512.18583 · HTML: https://mlsanity.com/paper/2512.18583/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 19 of its 31 references that are in the map.
- First posted on arXiv 21 Dec 2025.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 19 of 19)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Goal-Conditioned Imitation Learning using Score-based Diffusion Policies](https://mlsanity.com/paper/2304.02532/) (2023)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [Imitation Learning via Off-Policy Distribution Matching](https://mlsanity.com/paper/1912.05032/) (2019)
- [Primal Wasserstein Imitation Learning](https://mlsanity.com/paper/2006.04678/) (2020)
- [DiffStitch: Boosting Offline Reinforcement Learning with Diffusion-based Trajectory Stitching](https://mlsanity.com/paper/2402.02439/) (2024)
- [Diffusion-Reward Adversarial Imitation Learning](https://mlsanity.com/paper/2405.16194/) (2024)
- [DiffAIL: Diffusion Adversarial Imitation Learning](https://mlsanity.com/paper/2312.06348/) (2023)
- [Diffusing States and Matching Scores: A New Framework for Imitation Learning](https://mlsanity.com/paper/2410.13855/) (2024)
- [A Coupled Flow Approach to Imitation Learning](https://mlsanity.com/paper/2305.00303/) (2023)
- [Robust Behavioral Cloning for Autonomous Vehicles using End-to-End Imitation Learning](https://mlsanity.com/paper/2010.04767/) (2020)
- [Hindsight Goal Ranking on Replay Buffer for Sparse Reward Environment](https://mlsanity.com/paper/2110.15043/) (2021)

## Abstract (arXiv)

Adversarial Imitation Learning (AIL) is a dominant framework in imitation learning that infers rewards from expert demonstrations to guide policy optimization. Although providing more expert demonstrations typically leads to improved performance and greater stability, collecting such demonstrations can be challenging in certain scenarios. Inspired by the success of diffusion models in data generation, we propose SD2AIL, which utilizes synthetic demonstrations via diffusion models. We first employ a diffusion model in the discriminator to generate synthetic demonstrations as pseudo-expert data that augment the expert demonstrations. To selectively replay the most valuable demonstrations from the large pool of (pseudo-) expert demonstrations, we further introduce a prioritized expert demonstration replay strategy (PEDR). The experimental results on simulation tasks demonstrate the effectiveness and robustness of our method. In particular, in the Hopper task, our method achieves an average return of 3441, surpassing the state-of-the-art method by 89. Our code will be available at https://github.com/positron-lpc/SD2AIL.
