# MatE: Material Extraction from Single-Image via Geometric Prior

arXiv: https://arxiv.org/abs/2512.18312 · HTML: https://mlsanity.com/paper/2512.18312/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 34 of its 52 references that are in the map.
- First posted on arXiv 20 Dec 2025.

## Builds on (most cited first, 30 of 34)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation](https://mlsanity.com/paper/2211.12572/) (2022)
- [MasaCtrl: Tuning-Free Mutual Self-Attention Control for Consistent Image Synthesis and Editing](https://mlsanity.com/paper/2304.08465/) (2023)
- [Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans](https://mlsanity.com/paper/2110.04994/) (2021)
- [Cross-Image Attention for Zero-Shot Appearance Transfer](https://mlsanity.com/paper/2311.03335/) (2023)
- [Single-Image SVBRDF Capture with a Rendering-Aware Deep Network](https://mlsanity.com/paper/1810.09718/) (2018)
- [Intrinsic Image Diffusion for Indoor Single-view Material Estimation](https://mlsanity.com/paper/2312.12274/) (2023)
- [Non-Stationary Texture Synthesis by Adversarial Expansion](https://mlsanity.com/paper/1805.04487/) (2018)
- [ControlMat: A Controlled Generative Approach to Material Capture](https://mlsanity.com/paper/2309.01700/) (2023)
- [Improved Video VAE for Latent Video Diffusion Model](https://mlsanity.com/paper/2411.06449/) (2024)
- [MatSynth: A Modern PBR Materials Dataset](https://mlsanity.com/paper/2401.06056/) (2024)
- [MatFuse: Controllable Material Generation with Diffusion Models](https://mlsanity.com/paper/2308.11408/) (2023)
- [MatFusion: A Generative Diffusion Model for SVBRDF Capture](https://mlsanity.com/paper/2406.06539/) (2024)
- [Material Palette: Extraction of Materials from a Single Image](https://mlsanity.com/paper/2311.17060/) (2023)
- [TileGen: Tileable, Controllable Material Generation and Capture](https://mlsanity.com/paper/2206.05649/) (2022)
- [Deep SVBRDF Estimation on Real Materials](https://mlsanity.com/paper/2010.04143/) (2020)
- [MaterialPicker: Multi-Modal DiT-Based Material Generation](https://mlsanity.com/paper/2412.03225/) (2024)

## Abstract (arXiv)

The creation of high-fidelity, physically-based rendering (PBR) materials remains a bottleneck in many graphics pipelines, typically requiring specialized equipment and expert-driven post-processing. To democratize this process, we present MatE, a novel method for generating tileable PBR materials from a single image taken under unconstrained, real-world conditions. Given an image and a user-provided mask, MatE first performs coarse rectification using an estimated depth map as a geometric prior, and then employs a dual-branch diffusion model. Leveraging a learned consistency from rotation-aligned and scale-aligned training data, this model further rectify residual distortions from the coarse result and translate it into a complete set of material maps, including albedo, normal, roughness and height. Our framework achieves invariance to the unknown illumination and perspective of the input image, allowing for the recovery of intrinsic material properties from casual captures. Through comprehensive experiments on both synthetic and real-world data, we demonstrate the efficacy and robustness of our approach, enabling users to create realistic materials from real-world image.
