# Joint Learning of Depth, Pose, and Local Radiance Field for Large Scale Monocular 3D Reconstruction

arXiv: https://arxiv.org/abs/2512.18237 · HTML: https://mlsanity.com/paper/2512.18237/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 28 references that are in the map.
- First posted on arXiv 20 Dec 2025.

## Builds on (most cited first, 19 of 19)

- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Unsupervised Learning of Depth and Ego-Motion from Video](https://mlsanity.com/paper/1704.07813/) (2017)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Unsupervised Scale-consistent Depth and Ego-motion Learning from Monocular Video](https://mlsanity.com/paper/1908.10553/) (2019)
- [Self-Calibrating Neural Radiance Fields](https://mlsanity.com/paper/2108.13826/) (2021)
- [Pixel-Perfect Structure-from-Motion with Featuremetric Refinement](https://mlsanity.com/paper/2108.08291/) (2021)
- [The Temporal Opportunist: Self-Supervised Multi-Frame Monocular Depth](https://mlsanity.com/paper/2104.14540/) (2021)
- [DeepFactors: Real-Time Probabilistic Dense Monocular SLAM](https://mlsanity.com/paper/2001.05049/) (2020)
- [Learning by Aligning Videos in Time](https://mlsanity.com/paper/2103.17260/) (2021)
- [Pose Graph Optimization for Unsupervised Monocular Visual Odometry](https://mlsanity.com/paper/1903.06315/) (2019)
- [ExpReS-VLA: Specializing Vision-Language-Action Models Through Experience Replay and Retrieval](https://mlsanity.com/paper/2511.06202/) (2025)
- [A Novel Hybrid Biometric Electronic Voting System: Integrating Finger Print and Face Recognition](https://mlsanity.com/paper/1801.02430/) (2018)
- [SuperPoint-SLAM3: Augmenting ORB-SLAM3 with Deep Features, Adaptive NMS, and Learning-Based Loop Closure](https://mlsanity.com/paper/2506.13089/) (2025)
- [Visuo-Acoustic Hand Pose and Contact Estimation](https://mlsanity.com/paper/2508.00852/) (2025)

## Abstract (arXiv)

Photorealistic 3-D reconstruction from monocular video collapses in large-scale scenes when depth, pose, and radiance are solved in isolation: scale-ambiguous depth yields ghost geometry, long-horizon pose drift corrupts alignment, and a single global NeRF cannot model hundreds of metres of content. We introduce a joint learning framework that couples all three factors and demonstrably overcomes each failure case. Our system begins with a Vision-Transformer (ViT) depth network trained with metric-scale supervision, giving globally consistent depths despite wide field-of-view variations. A multi-scale feature bundle-adjustment (BA) layer refines camera poses directly in feature space--leveraging learned pyramidal descriptors instead of brittle keypoints--to suppress drift on unconstrained trajectories. For scene representation, we deploy an incremental local-radiance-field hierarchy: new hash-grid NeRFs are allocated and frozen on-the-fly when view overlap falls below a threshold, enabling city-block-scale coverage on a single GPU. Evaluated on the Tanks and Temples benchmark, our method reduces Absolute Trajectory Error to 0.001-0.021 m across eight indoor-outdoor sequences--up to 18x lower than BARF and 2x lower than NoPe-NeRF--while maintaining sub-pixel Relative Pose Error. These results demonstrate that metric-scale, drift-free 3-D reconstruction and high-fidelity novel-view synthesis are achievable from a single uncalibrated RGB camera.
