# 3D-RE-GEN: 3D Reconstruction of Indoor Scenes with a Generative Framework

arXiv: https://arxiv.org/abs/2512.17459 · HTML: https://mlsanity.com/paper/2512.17459/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 39 references that are in the map.
- First posted on arXiv 19 Dec 2025.

## Builds on (most cited first, 29 of 29)

- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Segment Anything in High Quality](https://mlsanity.com/paper/2306.01567/) (2023)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformer](https://mlsanity.com/paper/2405.14832/) (2024)
- [Semantic-SAM: Segment and Recognize Anything at Any Granularity](https://mlsanity.com/paper/2307.04767/) (2023)
- [Gradio: Hassle-Free Sharing and Testing of ML Models in the Wild](https://mlsanity.com/paper/1906.02569/) (2019)
- [Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Image](https://mlsanity.com/paper/2002.12212/) (2020)
- [Pix2Vox: Context-aware 3D Reconstruction from Single and Multi-view Images](https://mlsanity.com/paper/1901.11153/) (2019)
- [Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image](https://mlsanity.com/paper/2405.20343/) (2024)
- [MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation](https://mlsanity.com/paper/2412.03558/) (2024)
- [Holistic 3D Scene Understanding from a Single Image with Implicit Representation](https://mlsanity.com/paper/2103.06422/) (2021)
- [Marigold: Affordable Adaptation of Diffusion-Based Image Generators for Image Analysis](https://mlsanity.com/paper/2505.09358/) (2025)
- [Panoptic 3D Scene Reconstruction From a Single RGB Image](https://mlsanity.com/paper/2111.02444/) (2021)
- [Holistic 3D Scene Parsing and Reconstruction from a Single RGB Image](https://mlsanity.com/paper/1808.02201/) (2018)
- [SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement](https://mlsanity.com/paper/2408.00653/) (2024)
- [Gen3DSR: Generalizable 3D Scene Reconstruction via Divide and Conquer from a Single View](https://mlsanity.com/paper/2404.03421/) (2024)
- [Amodal3R: Amodal 3D Reconstruction from Occluded 2D Images](https://mlsanity.com/paper/2503.13439/) (2025)
- [DiffCAD: Weakly-Supervised Probabilistic CAD Model Retrieval and Alignment from an RGB Image](https://mlsanity.com/paper/2311.18610/) (2023)
- [CoReNet: Coherent 3D scene reconstruction from a single RGB image](https://mlsanity.com/paper/2004.12989/) (2020)
- [REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout Alignment](https://mlsanity.com/paper/2405.18525/) (2024)
- [Towards High-Fidelity Single-view Holistic Reconstruction of Indoor Scenes](https://mlsanity.com/paper/2207.08656/) (2022)
- [SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images](https://mlsanity.com/paper/2501.04689/) (2025)
- [DepR: Depth Guided Single-view Scene Reconstruction with Instance-level Diffusion](https://mlsanity.com/paper/2507.22825/) (2025)
- [Voxel-based 3D Detection and Reconstruction of Multiple Objects from a Single Image](https://mlsanity.com/paper/2111.03098/) (2021)
- [BUOL: A Bottom-Up Framework with Occupancy-aware Lifting for Panoptic 3D Scene Reconstruction From A Single Image](https://mlsanity.com/paper/2306.00965/) (2023)
- [Front2Back: Single View 3D Shape Reconstruction via Front to Back Prediction](https://mlsanity.com/paper/1912.10589/) (2019)
- [DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusion](https://mlsanity.com/paper/2506.21544/) (2025)
- [Advancing Precision in Multi-Point Cloud Fusion Environments](https://mlsanity.com/paper/2508.03179/) (2025)

## Built on by (most cited first, 10 of 10)

- [WorldClaw: Agentic 3D Open-World Generation at Scale](https://mlsanity.com/paper/2608.05248/) (2026)
- [REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image](https://mlsanity.com/paper/2605.30338/) (2026)
- [SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image](https://mlsanity.com/paper/2606.03994/) (2026)
- [FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute](https://mlsanity.com/paper/2609.08848/) (2026)
- [WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes](https://mlsanity.com/paper/2605.15843/) (2026)
- [SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestration](https://mlsanity.com/paper/2606.08402/) (2026)
- [3D Generation for Embodied AI and Robotic Simulation: A Survey](https://mlsanity.com/paper/2604.26509/) (2026)
- [HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesis](https://mlsanity.com/paper/2609.26793/) (2026)
- [Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction](https://mlsanity.com/paper/2609.23796/) (2026)
- [LEGO-Anything: Coding Agents for 3D Scene Reconstruction](https://mlsanity.com/paper/2609.36380/) (2026)

## Abstract (arXiv)

Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant advances, current textured mesh scene reconstruction methods are far from artist ready, suffering from incorrect object decomposition, inaccurate spatial relationships, and missing backgrounds. We present 3D-RE-GEN, a compositional framework that reconstructs a single image into textured 3D objects and a background. We show that combining state of the art models from specific domains achieves state of the art scene reconstruction performance, addressing artists' requirements. Our reconstruction pipeline integrates models for asset detection, reconstruction, and placement, pushing certain models beyond their originally intended domains. Obtaining occluded objects is treated as an image editing task with generative models to infer and reconstruct with scene level reasoning under consistent lighting and geometry. Unlike current methods, 3D-RE-GEN generates a comprehensive background that spatially constrains objects during optimization and provides a foundation for realistic lighting and simulation tasks in visual effects and games. To obtain physically realistic layouts, we employ a novel 4-DoF differentiable optimization that aligns reconstructed objects with the estimated ground plane. 3D-RE-GEN~achieves state of the art performance in single image 3D scene reconstruction, producing coherent, modifiable scenes through compositional generation guided by precise camera recovery and spatial optimization.
