# Adversarial VR: An Open-Source Testbed for Evaluating Adversarial Robustness of VR Cybersickness Detection and Mitigation

arXiv: https://arxiv.org/abs/2512.17029 · HTML: https://mlsanity.com/paper/2512.17029/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 43 references that are in the map.
- First posted on arXiv 18 Dec 2025.

## Builds on (most cited first, 12 of 12)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Towards Evaluating the Robustness of Neural Networks](https://mlsanity.com/paper/1608.04644/) (2016)
- [Understanding and Enhancing the Transferability of Adversarial Examples](https://mlsanity.com/paper/1802.09707/) (2018)
- [Adversarial Attacks on Time Series](https://mlsanity.com/paper/1902.10755/) (2019)
- [When Explainability Meets Adversarial Learning: Detecting Adversarial Examples using SHAP Signatures](https://mlsanity.com/paper/1909.03418/) (2019)
- [Adversarial Examples in Deep Learning for Multivariate Time Series Regression](https://mlsanity.com/paper/2009.11911/) (2020)
- [VR-LENS: Super Learning-based Cybersickness Detection and Explainable AI-Guided Deployment in Virtual Reality](https://mlsanity.com/paper/2302.01985/) (2023)
- [Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR](https://mlsanity.com/paper/2409.06898/) (2024)
- [Securing Virtual Reality Experiences: Unveiling and Tackling Cybersickness Attacks with Explainable AI](https://mlsanity.com/paper/2503.13419/) (2025)
- [Cybersickness Assessment Framework(TestBed): Towards a Standardization of Experiments](https://mlsanity.com/paper/2504.02675/) (2025)

## Abstract (arXiv)

Deep learning (DL)-based automated cybersickness detection methods, along with adaptive mitigation techniques, can enhance user comfort and interaction. However, recent studies show that these DL-based systems are susceptible to adversarial attacks; small perturbations to sensor inputs can degrade model performance, trigger incorrect mitigation, and disrupt the user's immersive experience (UIX). Additionally, there is a lack of dedicated open-source testbeds that evaluate the robustness of these systems under adversarial conditions, limiting the ability to assess their real-world effectiveness. To address this gap, this paper introduces Adversarial-VR, a novel real-time VR testbed for evaluating DL-based cybersickness detection and mitigation strategies under adversarial conditions. Developed in Unity, the testbed integrates two state-of-the-art (SOTA) DL models: DeepTCN and Transformer, which are trained on the open-source MazeSick dataset, for real-time cybersickness severity detection and applies a dynamic visual tunneling mechanism that adjusts the field-of-view based on model outputs. To assess robustness, we incorporate three SOTA adversarial attacks: MI-FGSM, PGD, and C&W, which successfully prevent cybersickness mitigation by fooling DL-based cybersickness models' outcomes. We implement these attacks using a testbed with a custom-built VR Maze simulation and an HTC Vive Pro Eye headset, and we open-source our implementation for widespread adoption by VR developers and researchers. Results show that these adversarial attacks are capable of successfully fooling the system. For instance, the C&W attack results in a 5.94x decrease in accuracy for the Transformer-based cybersickness model compared to the accuracy without the attack.
