# OMG-Bench: A New Challenging Benchmark for Skeleton-based Online Micro Hand Gesture Recognition

arXiv: https://arxiv.org/abs/2512.16727 · HTML: https://mlsanity.com/paper/2512.16727/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 51 references that are in the map.
- First posted on arXiv 18 Dec 2025.

## Builds on (most cited first, 21 of 21)

- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [DAB-DETR: Dynamic Anchor Boxes are Better Queries for DETR](https://mlsanity.com/paper/2201.12329/) (2022)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [MA-LMM: Memory-Augmented Large Multimodal Model for Long-Term Video Understanding](https://mlsanity.com/paper/2404.05726/) (2024)
- [WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild](https://mlsanity.com/paper/2409.12259/) (2024)
- [Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2208.10741/) (2022)
- [Learning Discriminative Representations for Skeleton Based Action Recognition](https://mlsanity.com/paper/2303.03729/) (2023)
- [UmeTrack: Unified multi-view end-to-end hand tracking for VR](https://mlsanity.com/paper/2211.00099/) (2022)
- [3D Hand Pose Tracking and Estimation Using Stereo Matching](https://mlsanity.com/paper/1610.07214/) (2016)
- [Real-time Hand Gesture Detection and Classification Using Convolutional Neural Networks](https://mlsanity.com/paper/1901.10323/) (2019)
- [Pose Forecasting in Industrial Human-Robot Collaboration](https://mlsanity.com/paper/2208.07308/) (2022)
- [Construct Dynamic Graphs for Hand Gesture Recognition via Spatial-Temporal Attention](https://mlsanity.com/paper/1907.08871/) (2019)
- [Make Skeleton-based Action Recognition Model Smaller, Faster and Better](https://mlsanity.com/paper/1907.09658/) (2019)
- [PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognition](https://mlsanity.com/paper/2208.05775/) (2022)
- [Skeleton-based Gesture Recognition Using Several Fully Connected Layers with Path Signature Features and Temporal Transformer Module](https://mlsanity.com/paper/1811.07081/) (2018)
- [Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognition](https://mlsanity.com/paper/2402.02210/) (2024)
- [OO-dMVMT: A Deep Multi-view Multi-task Classification Framework for Real-time 3D Hand Gesture Classification and Segmentation](https://mlsanity.com/paper/2304.05956/) (2023)
- [SHREC 2022 Track on Online Detection of Heterogeneous Gestures](https://mlsanity.com/paper/2207.06706/) (2022)

## Abstract (arXiv)

Online micro gesture recognition from hand skeletons is critical for VR/AR interaction but faces challenges due to limited public datasets and task-specific algorithms. Micro gestures involve subtle motion patterns, which make constructing datasets with precise skeletons and frame-level annotations difficult. To this end, we develop a multi-view self-supervised pipeline to automatically generate skeleton data, complemented by heuristic rules and expert refinement for semi-automatic annotation. Based on this pipeline, we introduce OMG-Bench, the first large-scale public benchmark for skeleton-based online micro gesture recognition. It features 40 fine-grained gesture classes with 13,948 instances across 1,272 sequences, characterized by subtle motions, rapid dynamics, and continuous execution. To tackle these challenges, we propose Hierarchical Memory-Augmented Transformer (HMATr), an end-to-end framework that unifies gesture detection and classification by leveraging hierarchical memory banks which store frame-level details and window-level semantics to preserve historical context. In addition, it employs learnable position-aware queries initialized from the memory to implicitly encode gesture positions and semantics. Experiments show that HMATr outperforms state-of-the-art methods by 7.6% in detection rate, establishing a strong baseline for online micro gesture recognition. Project page: https://omg-bench.github.io/
