# E-SDS: Environment-aware See it, Do it, Sorted - Automated Environment-Aware Reinforcement Learning for Humanoid Locomotion

arXiv: https://arxiv.org/abs/2512.16446 · HTML: https://mlsanity.com/paper/2512.16446/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 10 of its 14 references that are in the map.
- First posted on arXiv 18 Dec 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 10 of 10)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [Learning Humanoid Locomotion with Perceptive Internal Model](https://mlsanity.com/paper/2411.14386/) (2024)
- [BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds](https://mlsanity.com/paper/2502.10363/) (2025)
- [Revisiting Reward Design and Evaluation for Robust Humanoid Standing and Walking](https://mlsanity.com/paper/2404.19173/) (2024)
- [SDS -- See it, Do it, Sorted: Quadruped Skill Synthesis from Single Video Demonstration](https://mlsanity.com/paper/2410.11571/) (2024)

## Abstract (arXiv)

Vision-language models (VLMs) show promise in automating reward design in humanoid locomotion, which could eliminate the need for tedious manual engineering. However, current VLM-based methods are essentially "blind", as they lack the environmental perception required to navigate complex terrain. We present E-SDS (Environment-aware See it, Do it, Sorted), a framework that closes this perception gap. E-SDS integrates VLMs with real-time terrain sensor analysis to automatically generate reward functions that facilitate training of robust perceptive locomotion policies, grounded by example videos. Evaluated on a Unitree G1 humanoid across four distinct terrains (simple, gaps, obstacles, stairs), E-SDS uniquely enabled successful stair descent, while policies trained with manually-designed rewards or a non-perceptive automated baseline were unable to complete the task. In all terrains, E-SDS also reduced velocity tracking error by 51.9-82.6%. Our framework reduces the human effort of reward design from days to less than two hours while simultaneously producing more robust and capable locomotion policies.
