# Broadening View Synthesis of Dynamic Scenes from Constrained Monocular Videos

arXiv: https://arxiv.org/abs/2512.14406 · HTML: https://mlsanity.com/paper/2512.14406/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 41 references that are in the map.
- First posted on arXiv 16 Dec 2025.

## Builds on (most cited first, 30 of 35)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [DynIBaR: Neural Dynamic Image-Based Rendering](https://mlsanity.com/paper/2211.11082/) (2022)
- [Monocular Dynamic View Synthesis: A Reality Check](https://mlsanity.com/paper/2210.13445/) (2022)
- [Robust Dynamic Radiance Fields](https://mlsanity.com/paper/2301.02239/) (2023)
- [Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Camera](https://mlsanity.com/paper/2004.01294/) (2020)
- [HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion](https://mlsanity.com/paper/2305.06356/) (2023)
- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects](https://mlsanity.com/paper/2303.14435/) (2023)
- [RobustNeRF: Ignoring Distractors with Robust Losses](https://mlsanity.com/paper/2302.00833/) (2023)
- [NeRF-SR: High-Quality Neural Radiance Fields using Supersampling](https://mlsanity.com/paper/2112.01759/) (2021)
- [FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes](https://mlsanity.com/paper/2405.17958/) (2024)
- [Multiface: A Dataset for Neural Face Rendering](https://mlsanity.com/paper/2207.11243/) (2022)
- [VR-NeRF: High-Fidelity Virtualized Walkable Spaces](https://mlsanity.com/paper/2311.02542/) (2023)
- [MonoHuman: Animatable Human Neural Field from Monocular Video](https://mlsanity.com/paper/2304.02001/) (2023)
- [UPST-NeRF: Universal Photorealistic Style Transfer of Neural Radiance Fields for 3D Scene](https://mlsanity.com/paper/2208.07059/) (2022)
- [NeRF-LiDAR: Generating Realistic LiDAR Point Clouds with Neural Radiance Fields](https://mlsanity.com/paper/2304.14811/) (2023)
- [Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categories](https://mlsanity.com/paper/2211.03889/) (2022)
- [Ultra-NeRF: Neural Radiance Fields for Ultrasound Imaging](https://mlsanity.com/paper/2301.10520/) (2023)
- [UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene](https://mlsanity.com/paper/2310.13263/) (2023)
- [4K-NeRF: High Fidelity Neural Radiance Fields at Ultra High Resolutions](https://mlsanity.com/paper/2212.04701/) (2022)
- [Decoupling Dynamic Monocular Videos for Dynamic View Synthesis](https://mlsanity.com/paper/2304.01716/) (2023)
- [Sharp-NeRF: Grid-based Fast Deblurring Neural Radiance Fields Using Sharpness Prior](https://mlsanity.com/paper/2401.00825/) (2024)

## Abstract (arXiv)

In dynamic Neural Radiance Fields (NeRF) systems, state-of-the-art novel view synthesis methods often fail under significant viewpoint deviations, producing unstable and unrealistic renderings. To address this, we introduce Expanded Dynamic NeRF (ExpanDyNeRF), a monocular NeRF framework that leverages Gaussian splatting priors and a pseudo-ground-truth generation strategy to enable realistic synthesis under large-angle rotations. ExpanDyNeRF optimizes density and color features to improve scene reconstruction from challenging perspectives. We also present the Synthetic Dynamic Multiview (SynDM) dataset, the first synthetic multiview dataset for dynamic scenes with explicit side-view supervision-created using a custom GTA V-based rendering pipeline. Quantitative and qualitative results on SynDM and real-world datasets demonstrate that ExpanDyNeRF significantly outperforms existing dynamic NeRF methods in rendering fidelity under extreme viewpoint shifts. Further details are provided in the supplementary materials.
