# Vector Prism: Animating Vector Graphics by Stratifying Semantic Structure

arXiv: https://arxiv.org/abs/2512.14336 · HTML: https://mlsanity.com/paper/2512.14336/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 44 references that are in the map.
- First posted on arXiv 16 Dec 2025.

## Builds on (most cited first, 30 of 35)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Competition-Level Code Generation with AlphaCode](https://mlsanity.com/paper/2203.07814/) (2022)
- [CodeGen: An Open Large Language Model for Code with Multi-Turn Program Synthesis](https://mlsanity.com/paper/2203.13474/) (2022)
- [InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation](https://mlsanity.com/paper/2307.06942/) (2023)
- [Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectives](https://mlsanity.com/paper/2211.04894/) (2022)
- [SWE-bench Multimodal: Do AI Systems Generalize to Visual Software Domains?](https://mlsanity.com/paper/2410.03859/) (2024)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [OmniSVG: A Unified Scalable Vector Graphics Generation Model](https://mlsanity.com/paper/2504.06263/) (2025)
- [Empowering LLMs to Understand and Generate Complex Vector Graphics](https://mlsanity.com/paper/2412.11102/) (2024)
- [LayoutPrompter: Awaken the Design Ability of Large Language Models](https://mlsanity.com/paper/2311.06495/) (2023)
- [Can Large Language Models Understand Symbolic Graphics Programs?](https://mlsanity.com/paper/2408.08313/) (2024)
- [Text-to-Vector Generation with Neural Path Representation](https://mlsanity.com/paper/2405.10317/) (2024)
- [StructEval: Benchmarking LLMs' Capabilities to Generate Structural Outputs](https://mlsanity.com/paper/2505.20139/) (2025)
- [Layered Image Vectorization via Semantic Simplification](https://mlsanity.com/paper/2406.05404/) (2024)
- [AniClipart: Clipart Animation with Text-to-Video Priors](https://mlsanity.com/paper/2404.12347/) (2024)
- [PosterO: Structuring Layout Trees to Enable Language Models in Generalized Content-Aware Layout Generation](https://mlsanity.com/paper/2505.07843/) (2025)
- [VCode: a Multimodal Coding Benchmark with SVG as Symbolic Visual Representation](https://mlsanity.com/paper/2511.02778/) (2025)
- [InternSVG: Towards Unified SVG Tasks with Multimodal Large Language Models](https://mlsanity.com/paper/2510.11341/) (2025)
- [SVGEditBench V2: A Benchmark for Instruction-based SVG Editing](https://mlsanity.com/paper/2502.19453/) (2025)
- [Beyond Pixels: Exploring Human-Readable SVG Generation for Simple Images with Vision Language Models](https://mlsanity.com/paper/2311.15543/) (2023)
- [LayerPeeler: Autoregressive Peeling for Layer-wise Image Vectorization](https://mlsanity.com/paper/2505.23740/) (2025)

## Built on by (most cited first, 2 of 2)

- [LiveSVG: Zero-Shot SVG Animation via Video Generation](https://mlsanity.com/paper/2605.30174/) (2026)
- [Compositional SVG Generation via VLM-Driven Hierarchical Semantic Parsing](https://mlsanity.com/paper/2609.14657/) (2026)

## Abstract (arXiv)

Scalable Vector Graphics (SVG) are central to modern web design, and the demand to animate them continues to grow as web environments become increasingly dynamic. Yet automating the animation of vector graphics remains challenging for vision-language models (VLMs) despite recent progress in code generation and motion planning. VLMs routinely mis-handle SVGs, since visually coherent parts are often fragmented into low-level shapes that offer little guidance of which elements should move together. In this paper, we introduce a framework that recovers the semantic structure required for reliable SVG animation and reveals the missing layer that current VLM systems overlook. This is achieved through a statistical aggregation of multiple weak part predictions, allowing the system to stably infer semantics from noisy predictions. By reorganizing SVGs into semantic groups, our approach enables VLMs to produce animations with far greater coherence. Our experiments demonstrate substantial gains over existing approaches, suggesting that semantic recovery is the key step that unlocks robust SVG animation and supports more interpretable interactions between VLMs and vector graphics.
