# MobileWorldBench: Towards Semantic World Modeling For Mobile Agents

arXiv: https://arxiv.org/abs/2512.14014 · HTML: https://mlsanity.com/paper/2512.14014/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Placed in World model security and GUI agents, one of 11 directions in World models.
- Builds on 52 of its 62 references that are in the map.
- First posted on arXiv 16 Dec 2025.

## Placed in

- World models / [World model security and GUI agents](https://mlsanity.com/wm/world-model-security-and-gui-agents/)
- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 52)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preference](https://mlsanity.com/paper/2403.04132/) (2024)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [Revisiting Feature Prediction for Learning Visual Representations from Video](https://mlsanity.com/paper/2404.08471/) (2024)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [Android in the Wild: A Large-Scale Dataset for Android Device Control](https://mlsanity.com/paper/2307.10088/) (2023)
- [UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.02544/) (2025)
- [DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning](https://mlsanity.com/paper/2406.11896/) (2024)
- [On the Effects of Data Scale on UI Control Agents](https://mlsanity.com/paper/2406.03679/) (2024)
- [GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devices](https://mlsanity.com/paper/2406.08451/) (2024)
- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [Mobile-Agent-v2: Mobile Device Operation Assistant with Effective Navigation via Multi-Agent Collaboration](https://mlsanity.com/paper/2406.01014/) (2024)
- [AutoDroid: LLM-powered Task Automation in Android](https://mlsanity.com/paper/2308.15272/) (2023)
- [Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMs](https://mlsanity.com/paper/2404.05719/) (2024)
- [OmniACT: A Dataset and Benchmark for Enabling Multimodal Generalist Autonomous Agents for Desktop and Web](https://mlsanity.com/paper/2402.17553/) (2024)
- [Language as an Abstraction for Hierarchical Deep Reinforcement Learning](https://mlsanity.com/paper/1906.07343/) (2019)
- [Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigation](https://mlsanity.com/paper/2410.13232/) (2024)
- [Screen2Words: Automatic Mobile UI Summarization with Multimodal Learning](https://mlsanity.com/paper/2108.03353/) (2021)
- [GUICourse: From General Vision Language Models to Versatile GUI Agents](https://mlsanity.com/paper/2406.11317/) (2024)
- [AutoGLM: Autonomous Foundation Agents for GUIs](https://mlsanity.com/paper/2411.00820/) (2024)

## Built on by (most cited first, 18 of 18)

- [OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks](https://mlsanity.com/paper/2606.29537/) (2026)
- [Code2World: A GUI World Model via Renderable Code Generation](https://mlsanity.com/paper/2602.09856/) (2026)
- [MobileDreamer: Generative Sketch World Model for GUI Agent](https://mlsanity.com/paper/2601.04035/) (2026)
- [Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond](https://mlsanity.com/paper/2604.22748/) (2026)
- [Generative Visual Code Mobile World Models](https://mlsanity.com/paper/2602.01576/) (2026)
- [The Blind Spot of Agent Safety: How Benign User Instructions Expose Critical Vulnerabilities in Computer-Use Agents](https://mlsanity.com/paper/2604.10577/) (2026)
- [How Mobile World Model Guides GUI Agents?](https://mlsanity.com/paper/2605.10347/) (2026)
- [GUI-GenBench: Evaluating Image Generation Models as Interactive GUI Environments](https://mlsanity.com/paper/2602.09007/) (2026)
- [UI-Oceanus: Scaling GUI Agents with Synthetic Environmental Dynamics](https://mlsanity.com/paper/2604.02345/) (2026)
- [SeerGuard: A Safety Framework for Mobile GUI Agents via World Model Prediction](https://mlsanity.com/paper/2607.15550/) (2026)
- [EvoGUI: An Evolution-Aware Benchmark for GUI State-Transition Understanding](https://mlsanity.com/paper/2607.17050/) (2026)
- [AppDeltaWorld: Transition-Grounded Delta Code World Model for Mobile GUI Agents](https://mlsanity.com/paper/2608.05891/) (2026)
- [GUI-CC: Benchmarking Contextual Consistency of GUI World Models as Agent Environments](https://mlsanity.com/paper/2609.00048/) (2026)
- [EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning](https://mlsanity.com/paper/2603.09731/) (2026)
- [Securing Computer-Use Agents: A Unified Architecture-Lifecycle Framework for Deployment-Grounded Reliability](https://mlsanity.com/paper/2605.07110/) (2026)
- [Quo Vadis, World Modeling?](https://mlsanity.com/paper/2608.02713/) (2026)
- [The GUI Is Not the State: Diagnosing State Aliasing in GUI World Models](https://mlsanity.com/paper/2609.32679/) (2026)
- [Right Screen, Wrong Transition: World Models as Verifiers for GUI Agents](https://mlsanity.com/paper/2610.11942/) (2026)

## Abstract (arXiv)

World models have shown great utility in improving the task performance of embodied agents. While prior work largely focuses on pixel-space world models, these approaches face practical limitations in GUI settings, where predicting complex visual elements in future states is often difficult. In this work, we explore an alternative formulation of world modeling for GUI agents, where state transitions are described in natural language rather than predicting raw pixels. First, we introduce MobileWorldBench, a benchmark that evaluates the ability of vision-language models (VLMs) to function as world models for mobile GUI agents. Second, we release MobileWorld, a large-scale dataset consisting of 1.4M samples, that significantly improves the world modeling capabilities of VLMs. Finally, we propose a novel framework that integrates VLM world models into the planning framework of mobile agents, demonstrating that semantic world models can directly benefit mobile agents by improving task success rates. The code and dataset is available at https://github.com/jacklishufan/MobileWorld
