# Towards Interactive Intelligence for Digital Humans

arXiv: https://arxiv.org/abs/2512.13674 · HTML: https://mlsanity.com/paper/2512.13674/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 107 of its 147 references that are in the map.
- First posted on arXiv 15 Dec 2025.

## Builds on (most cited first, 30 of 107)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Pre-train, Prompt, and Predict: A Systematic Survey of Prompting Methods in Natural Language Processing](https://mlsanity.com/paper/2107.13586/) (2021)
- [AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversation](https://mlsanity.com/paper/2308.08155/) (2023)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society](https://mlsanity.com/paper/2303.17760/) (2023)
- [Common Voice: A Massively-Multilingual Speech Corpus](https://mlsanity.com/paper/1912.06670/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Neural Codec Language Models are Zero-Shot Text to Speech Synthesizers](https://mlsanity.com/paper/2301.02111/) (2023)
- [Autoregressive Image Generation using Residual Quantization](https://mlsanity.com/paper/2203.01941/) (2022)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [High Fidelity Neural Audio Compression](https://mlsanity.com/paper/2210.13438/) (2022)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [A Prompt Pattern Catalog to Enhance Prompt Engineering with ChatGPT](https://mlsanity.com/paper/2302.11382/) (2023)
- [AudioLM: a Language Modeling Approach to Audio Generation](https://mlsanity.com/paper/2209.03143/) (2022)

## Built on by (most cited first, 10 of 10)

- [LPM 1.0: Video-based Character Performance Model](https://mlsanity.com/paper/2604.07823/) (2026)
- [Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models](https://mlsanity.com/paper/2606.25041/) (2026)
- [ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction](https://mlsanity.com/paper/2602.14048/) (2026)
- [InteracVid: Building a Real Interactive Audio-Visual Response Dataset from Live-Chat Videos](https://mlsanity.com/paper/2608.01157/) (2026)
- [UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars](https://mlsanity.com/paper/2605.14731/) (2026)
- [Perception or Prejudice: Can MLLMs Go Beyond First Impressions of Personality?](https://mlsanity.com/paper/2605.22109/) (2026)
- [ECHO: Towards Emotionally Appropriate and Contextually Aware Interactive Head Generation](https://mlsanity.com/paper/2603.17427/) (2026)
- [Human-Centric Intelligence in the Era of Foundation Models: A Survey](https://mlsanity.com/paper/2608.18184/) (2026)
- [Super Star: Towards Streaming Real-time Interactive Agents for Digital Humans](https://mlsanity.com/paper/2608.24909/) (2026)
- [What Makes a Social Agent's Interactions Effective? Learning from Verifiable Outcomes in Paired Worlds](https://mlsanity.com/paper/2610.20195/) (2026)

## Abstract (arXiv)

We introduce Interactive Intelligence, a novel paradigm of digital human that is capable of personality-aligned expression, adaptive interaction, and self-evolution. To realize this, we present Mio (Multimodal Interactive Omni-Avatar), an end-to-end framework composed of five specialized modules: Thinker, Talker, Face Animator, Body Animator, and Renderer. This unified architecture integrates cognitive reasoning with real-time multimodal embodiment to enable fluid, consistent interaction. Furthermore, we establish a new benchmark to rigorously evaluate the capabilities of interactive intelligence. Extensive experiments demonstrate that our framework achieves superior performance compared to state-of-the-art methods across all evaluated dimensions. Together, these contributions move digital humans beyond superficial imitation toward intelligent interaction.
