# Lighting in Motion: Spatiotemporal HDR Lighting Estimation

arXiv: https://arxiv.org/abs/2512.13597 · HTML: https://mlsanity.com/paper/2512.13597/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 32 of its 51 references that are in the map.
- First posted on arXiv 15 Dec 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 32)

- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details](https://mlsanity.com/paper/2507.02546/) (2025)
- [Video Depth Anything: Consistent Depth Estimation for Super-Long Videos](https://mlsanity.com/paper/2501.12375/) (2025)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Learning to Predict Indoor Illumination from a Single Image](https://mlsanity.com/paper/1704.00090/) (2017)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation](https://mlsanity.com/paper/2406.11824/) (2024)
- [Deep Parametric Indoor Lighting Estimation](https://mlsanity.com/paper/1910.08812/) (2019)
- [Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting](https://mlsanity.com/paper/2109.06061/) (2021)
- [Fast Spatially-Varying Indoor Lighting Estimation](https://mlsanity.com/paper/1906.03799/) (2019)
- [Deep Sky Modeling for Single Image Outdoor Lighting Estimation](https://mlsanity.com/paper/1905.03897/) (2019)
- [DiffusionLight: Light Probes for Free by Painting a Chrome Ball](https://mlsanity.com/paper/2312.09168/) (2023)
- [DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality](https://mlsanity.com/paper/1904.01175/) (2019)
- [Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination](https://mlsanity.com/paper/2003.08367/) (2020)
- [IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes](https://mlsanity.com/paper/2206.08423/) (2022)
- [Neural Illumination: Lighting Prediction for Indoor Environments](https://mlsanity.com/paper/1906.07370/) (2019)
- [DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models](https://mlsanity.com/paper/2501.18590/) (2025)
- [EMLight: Lighting Estimation via Spherical Distribution Approximation](https://mlsanity.com/paper/2012.11116/) (2020)
- [All-Weather Deep Outdoor Lighting Estimation](https://mlsanity.com/paper/1906.04909/) (2019)
- [EverLight: Indoor-Outdoor Editable HDR Lighting Estimation](https://mlsanity.com/paper/2304.13207/) (2023)
- [Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset](https://mlsanity.com/paper/2503.14485/) (2025)
- [ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion](https://mlsanity.com/paper/2410.08168/) (2024)
- [Learning Illumination from Diverse Portraits](https://mlsanity.com/paper/2008.02396/) (2020)
- [LuxDiT: Lighting Estimation with Video Diffusion Transformer](https://mlsanity.com/paper/2509.03680/) (2025)
- [Spatially-Varying Outdoor Lighting Estimation from Intrinsics](https://mlsanity.com/paper/2104.04160/) (2021)
- [Spatiotemporally Consistent HDR Indoor Lighting Estimation](https://mlsanity.com/paper/2305.04374/) (2023)
- [GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR](https://mlsanity.com/paper/2504.10809/) (2025)
- [DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpainting](https://mlsanity.com/paper/2507.01305/) (2025)
- [Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors](https://mlsanity.com/paper/2508.08384/) (2025)

## Built on by (most cited first, 2 of 2)

- [RoomLight: A 2.5D Illumination Prior for Indoor Environments](https://mlsanity.com/paper/2609.28300/) (2026)
- [LAMP: 3D Source-Aware Lighting Estimation at Multiple Points](https://mlsanity.com/paper/2610.19266/) (2026)

## Abstract (arXiv)

We present Lighting in Motion (LiMo), a diffusion-based approach to spatiotemporal lighting estimation. LiMo targets both realistic high-frequency detail prediction and accurate illuminance estimation. To account for both, we propose generating a set of mirrored and diffuse spheres at different exposures, based on their 3D positions in the input. Making use of diffusion priors, we fine-tune powerful existing diffusion models on a large-scale customized dataset of indoor and outdoor scenes, paired with spatiotemporal light probes. For accurate spatial conditioning, we demonstrate that depth alone is insufficient and we introduce a new geometric condition to provide the relative position of the scene to the target 3D position. Finally, we combine diffuse and mirror predictions at different exposures into a single HDRI map leveraging differentiable rendering. We thoroughly evaluate our method and design choices to establish LiMo as state-of-the-art for both spatial control and prediction accuracy.
