# 3D Human-Human Interaction Anomaly Detection

arXiv: https://arxiv.org/abs/2512.13560 · HTML: https://mlsanity.com/paper/2512.13560/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 43 of its 55 references that are in the map.
- First posted on arXiv 15 Dec 2025.

## Builds on (most cited first, 30 of 43)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Real-world Anomaly Detection in Surveillance Videos](https://mlsanity.com/paper/1801.04264/) (2018)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Social-STGCNN: A Social Spatio-Temporal Graph Convolutional Neural Network for Human Trajectory Prediction](https://mlsanity.com/paper/2002.11927/) (2020)
- [InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions](https://mlsanity.com/paper/2304.05684/) (2023)
- [Anomaly Detection in Video via Self-Supervised and Multi-Task Learning](https://mlsanity.com/paper/2011.07491/) (2020)
- [Self-Supervised Predictive Convolutional Attentive Block for Anomaly Detection](https://mlsanity.com/paper/2111.09099/) (2021)
- [RealNet: A Feature Selection Network with Realistic Synthetic Anomaly for Anomaly Detection](https://mlsanity.com/paper/2403.05897/) (2024)
- [Object-centric Auto-encoders and Dummy Anomalies for Abnormal Event Detection in Video](https://mlsanity.com/paper/1812.04960/) (2018)
- [Learning Regularity in Skeleton Trajectories for Anomaly Detection in Videos](https://mlsanity.com/paper/1903.03295/) (2019)
- [Inter-X: Towards Versatile Human-Human Interaction Analysis](https://mlsanity.com/paper/2312.16051/) (2023)
- [SGCN:Sparse Graph Convolution Network for Pedestrian Trajectory Prediction](https://mlsanity.com/paper/2104.01528/) (2021)
- [Graph Embedded Pose Clustering for Anomaly Detection](https://mlsanity.com/paper/1912.11850/) (2019)
- [A Background-Agnostic Framework with Adversarial Training for Abnormal Event Detection in Video](https://mlsanity.com/paper/2008.12328/) (2020)
- [A Unified Anomaly Synthesis Strategy with Gradient Ascent for Industrial Anomaly Detection and Localization](https://mlsanity.com/paper/2407.09359/) (2024)
- [PNI : Industrial Anomaly Detection using Position and Neighborhood Information](https://mlsanity.com/paper/2211.12634/) (2022)
- [Generating Smooth Pose Sequences for Diverse Human Motion Prediction](https://mlsanity.com/paper/2108.08422/) (2021)
- [Normalizing Flows for Human Pose Anomaly Detection](https://mlsanity.com/paper/2211.10946/) (2022)
- [Multi-timescale Trajectory Prediction for Abnormal Human Activity Detection](https://mlsanity.com/paper/1908.04321/) (2019)
- [ReGenNet: Towards Human Action-Reaction Synthesis](https://mlsanity.com/paper/2403.11882/) (2024)
- [Continual Learning for Anomaly Detection in Surveillance Videos](https://mlsanity.com/paper/2004.07941/) (2020)
- [Interaction Transformer for Human Reaction Generation](https://mlsanity.com/paper/2207.01685/) (2022)
- [Multimodal Motion Conditioned Diffusion Model for Skeleton-based Video Anomaly Detection](https://mlsanity.com/paper/2307.07205/) (2023)
- [IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognition](https://mlsanity.com/paper/2207.12100/) (2022)
- [Holistic Interaction Transformer Network for Action Detection](https://mlsanity.com/paper/2210.12686/) (2022)
- [TIMotion: Temporal and Interactive Framework for Efficient Human-Human Motion Generation](https://mlsanity.com/paper/2408.17135/) (2024)
- [Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognition](https://mlsanity.com/paper/2307.07469/) (2023)
- [Video Anomaly Detection and Localization via Gaussian Mixture Fully Convolutional Variational Autoencoder](https://mlsanity.com/paper/1805.11223/) (2018)
- [An Exploratory Study on Human-Centric Video Anomaly Detection through Variational Autoencoders and Trajectory Prediction](https://mlsanity.com/paper/2406.15395/) (2024)

## Abstract (arXiv)

Human-centric anomaly detection (AD) has been primarily studied to specify anomalous behaviors in a single person. However, as humans by nature tend to act in a collaborative manner, behavioral anomalies can also arise from human-human interactions. Detecting such anomalies using existing single-person AD models is prone to low accuracy, as these approaches are typically not designed to capture the complex and asymmetric dynamics of interactions. In this paper, we introduce a novel task, Human-Human Interaction Anomaly Detection (H2IAD), which aims to identify anomalous interactive behaviors within collaborative 3D human actions. To address H2IAD, we then propose Interaction Anomaly Detection Network (IADNet), which is formalized with a Temporal Attention Sharing Module (TASM). Specifically, in designing TASM, we share the encoded motion embeddings across both people such that collaborative motion correlations can be effectively synchronized. Moreover, we notice that in addition to temporal dynamics, human interactions are also characterized by spatial configurations between two people. We thus introduce a Distance-Based Relational Encoding Module (DREM) to better reflect social cues in H2IAD. The normalizing flow is eventually employed for anomaly scoring. Extensive experiments on human-human motion benchmarks demonstrate that IADNet outperforms existing Human-centric AD baselines in H2IAD.
