# Computer vision training dataset generation for robotic environments using Gaussian splatting

arXiv: https://arxiv.org/abs/2512.13411 · HTML: https://mlsanity.com/paper/2512.13411/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 33 references that are in the map.
- First posted on arXiv 15 Dec 2025.

## Builds on (most cited first, 13 of 13)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Simple Copy-Paste is a Strong Data Augmentation Method for Instance Segmentation](https://mlsanity.com/paper/2012.07177/) (2020)
- [Semantic Foggy Scene Understanding with Synthetic Data](https://mlsanity.com/paper/1708.07819/) (2017)
- [Deep Learning for Generic Object Detection: A Survey](https://mlsanity.com/paper/1809.02165/) (2018)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [Syn2Real: A New Benchmark forSynthetic-to-Real Visual Domain Adaptation](https://mlsanity.com/paper/1806.09755/) (2018)
- [Controllable Shadow Generation Using Pixel Height Maps](https://mlsanity.com/paper/2207.05385/) (2022)
- [Neural Fields in Robotics: A Survey](https://mlsanity.com/paper/2410.20220/) (2024)
- [PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DoF Object Pose Dataset Generation](https://mlsanity.com/paper/2401.02281/) (2024)
- [YOLOv1 to YOLOv11: A Comprehensive Survey of Real-Time Object Detection Innovations and Challenges](https://mlsanity.com/paper/2508.02067/) (2025)
- [Cut-and-Splat: Leveraging Gaussian Splatting for Synthetic Data Generation](https://mlsanity.com/paper/2504.08473/) (2025)
- [SparseGrasp: Robotic Grasping via 3D Semantic Gaussian Splatting from Sparse Multi-View RGB Images](https://mlsanity.com/paper/2412.02140/) (2024)

## Abstract (arXiv)

This paper introduces a novel pipeline for generating large-scale, highly realistic, and automatically labeled datasets for computer vision tasks in robotic environments. Our approach addresses the critical challenges of the domain gap between synthetic and real-world imagery and the time-consuming bottleneck of manual annotation. We leverage 3D Gaussian Splatting (3DGS) to create photorealistic representations of the operational environment and objects. These assets are then used in a game engine where physics simulations create natural arrangements. A novel, two-pass rendering technique combines the realism of splats with a shadow map generated from proxy meshes. This map is then algorithmically composited with the image to add both physically plausible shadows and subtle highlights, significantly enhancing realism. Pixel-perfect segmentation masks are generated automatically and formatted for direct use with object detection models like YOLO. Our experiments show that a hybrid training strategy, combining a small set of real images with a large volume of our synthetic data, yields the best detection and segmentation performance, confirming this as an optimal strategy for efficiently achieving robust and accurate models.
