# Universal Dexterous Functional Grasping via Demonstration-Editing Reinforcement Learning

arXiv: https://arxiv.org/abs/2512.13380 · HTML: https://mlsanity.com/paper/2512.13380/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 38 of its 46 references that are in the map.
- First posted on arXiv 15 Dec 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 38)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [GR00T N1: An Open Foundation Model for Generalist Humanoid Robots](https://mlsanity.com/paper/2503.14734/) (2025)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction](https://mlsanity.com/paper/2203.01577/) (2022)
- [Affordances from Human Videos as a Versatile Representation for Robotics](https://mlsanity.com/paper/2304.08488/) (2023)
- [Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2410.21845/) (2024)
- [ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imaging](https://mlsanity.com/paper/1904.06830/) (2019)
- [ContactOpt: Optimizing Contact to Improve Grasps](https://mlsanity.com/paper/2104.07267/) (2021)
- [DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation](https://mlsanity.com/paper/2210.02697/) (2022)
- [UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy](https://mlsanity.com/paper/2303.00938/) (2023)
- [UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learning](https://mlsanity.com/paper/2304.00464/) (2023)
- [DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Video](https://mlsanity.com/paper/2202.00164/) (2022)
- [DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping](https://mlsanity.com/paper/2502.20900/) (2025)
- [Learning Dexterous Grasping with Object-Centric Visual Affordances](https://mlsanity.com/paper/2009.01439/) (2020)
- [Data-efficient Deep Reinforcement Learning for Dexterous Manipulation](https://mlsanity.com/paper/1704.03073/) (2017)
- [AffordPose: A Large-scale Dataset of Hand-Object Interactions with Affordance-driven Hand Pose](https://mlsanity.com/paper/2309.08942/) (2023)
- [Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoids](https://mlsanity.com/paper/2502.20396/) (2025)
- [Grasp as You Say: Language-guided Dexterous Grasp Generation](https://mlsanity.com/paper/2405.19291/) (2024)
- [Dexterous Functional Grasping](https://mlsanity.com/paper/2312.02975/) (2023)
- [Embodied-R1: Reinforced Embodied Reasoning for General Robotic Manipulation](https://mlsanity.com/paper/2508.13998/) (2025)
- [Cross-Embodiment Dexterous Grasping with Reinforcement Learning](https://mlsanity.com/paper/2410.02479/) (2024)
- [AffordDexGrasp: Open-set Language-guided Dexterous Grasp with Generalizable-Instructive Affordance](https://mlsanity.com/paper/2503.07360/) (2025)
- [Learning Grasp Affordance Reasoning through Semantic Relations](https://mlsanity.com/paper/1906.09836/) (2019)
- [Dexonomy: Synthesizing All Dexterous Grasp Types in a Grasp Taxonomy](https://mlsanity.com/paper/2504.18829/) (2025)
- [DexVLG: Dexterous Vision-Language-Grasp Model at Scale](https://mlsanity.com/paper/2507.02747/) (2025)
- [RobustDexGrasp: Robust Dexterous Grasping of General Objects](https://mlsanity.com/paper/2504.05287/) (2025)
- [Learning Diverse Bimanual Dexterous Manipulation Skills from Human Demonstrations](https://mlsanity.com/paper/2410.02477/) (2024)

## Built on by (most cited first, 4 of 4)

- [KnowDemo: Knowledge-Guided Robot Demonstration Generation from Human Videos](https://mlsanity.com/paper/2609.21229/) (2026)
- [SECOND-Grasp: Semantic Contact-guided Dexterous Grasping](https://mlsanity.com/paper/2605.13117/) (2026)
- [Grasp-Then-Plan with Failure Attribution: A Closed Two-Stage Framework for Precise and Generalizable Robotic Manipulation](https://mlsanity.com/paper/2606.03385/) (2026)
- [CoToGrasp: Contact-Topology-Conditioned Dexterous Grasp Synthesis via Canonical Workspace Learning](https://mlsanity.com/paper/2608.19776/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) has achieved great success in dexterous grasping, significantly improving grasp performance and generalization from simulation to the real world. However, fine-grained functional grasping, which is essential for downstream manipulation tasks, remains underexplored and faces several challenges: the complexity of specifying goals and reward functions for functional grasps across diverse objects, the difficulty of multi-task RL exploration, and the challenge of sim-to-real transfer. In this work, we propose DemoFunGrasp for universal dexterous functional grasping. We factorize functional grasping conditions into two complementary components - grasping style and affordance - and integrate them into an RL framework that can learn to grasp any object with any functional grasping condition. To address the multi-task optimization challenge, we leverage a single grasping demonstration and reformulate the RL problem as one-step demonstration editing, substantially enhancing sample efficiency and performance. Experimental results in both simulation and the real world show that DemoFunGrasp generalizes to unseen combinations of objects, affordances, and grasping styles, outperforming baselines in both success rate and functional grasping accuracy. In addition to strong sim-to-real capability, by incorporating a vision-language model (VLM) for planning, our system achieves autonomous instruction-following grasp execution.
