# Intrinsic Image Fusion for Multi-View 3D Material Reconstruction

arXiv: https://arxiv.org/abs/2512.13157 · HTML: https://mlsanity.com/paper/2512.13157/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 33 references that are in the map.
- First posted on arXiv 15 Dec 2025.

## Builds on (most cited first, 20 of 20)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [NeILF: Neural Incident Light Field for Physically-based Material Estimation](https://mlsanity.com/paper/2203.07182/) (2022)
- [CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Based Rendering](https://mlsanity.com/paper/1808.08601/) (2018)
- [Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing](https://mlsanity.com/paper/2211.03017/) (2022)
- [Learning Intrinsic Image Decomposition from Watching the World](https://mlsanity.com/paper/1804.00582/) (2018)
- [OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets](https://mlsanity.com/paper/2007.12868/) (2020)
- [NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimation](https://mlsanity.com/paper/2303.17147/) (2023)
- [Intrinsic Image Diffusion for Indoor Single-view Material Estimation](https://mlsanity.com/paper/2312.12274/) (2023)
- [Inverse Path Tracing for Joint Material and Lighting Estimation](https://mlsanity.com/paper/1903.07145/) (2019)
- [IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes](https://mlsanity.com/paper/2206.08423/) (2022)
- [MaskClustering: View Consensus based Mask Graph Clustering for Open-Vocabulary 3D Instance Segmentation](https://mlsanity.com/paper/2401.07745/) (2024)
- [Free-viewpoint Indoor Neural Relighting from Multi-view Stereo](https://mlsanity.com/paper/2106.13299/) (2021)
- [I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs](https://mlsanity.com/paper/2303.07634/) (2023)
- [Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimation](https://mlsanity.com/paper/2304.05669/) (2023)
- [IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images](https://mlsanity.com/paper/2401.12977/) (2024)
- [Measured Albedo in the Wild: Filling the Gap in Intrinsics Evaluation](https://mlsanity.com/paper/2306.15662/) (2023)

## Built on by (most cited first, 7 of 7)

- [EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing](https://mlsanity.com/paper/2601.23065/) (2026)
- [Do Image Editing Models Understand Lighting?](https://mlsanity.com/paper/2606.26738/) (2026)
- [InvSplat: Inverse Feed-Forward Scene Splatting](https://mlsanity.com/paper/2607.02301/) (2026)
- [Geo-ID: Test-Time Geometric Consensus for Cross-View Consistent Intrinsics](https://mlsanity.com/paper/2603.13859/) (2026)
- [Lighting-Consistent Object Transfer Across Radiance Fields](https://mlsanity.com/paper/2606.22481/) (2026)
- [Extracting Neural Materials from Images](https://mlsanity.com/paper/2606.26715/) (2026)
- [Texture Space Material Diffusion](https://mlsanity.com/paper/2609.37654/) (2026)

## Abstract (arXiv)

We introduce Intrinsic Image Fusion, a method that reconstructs high-quality physically based materials from multi-view images. Material reconstruction is highly underconstrained and typically relies on analysis-by-synthesis, which requires expensive and noisy path tracing. To better constrain the optimization, we incorporate single-view priors into the reconstruction process. We leverage a diffusion-based material estimator that produces multiple, but often inconsistent, candidate decompositions per view. To reduce the inconsistency, we fit an explicit low-dimensional parametric function to the predictions. We then propose a robust optimization framework using soft per-view prediction selection together with confidence-based soft multi-view inlier set to fuse the most consistent predictions of the most confident views into a consistent parametric material space. Finally, we use inverse path tracing to optimize for the low-dimensional parameters. Our results outperform state-of-the-art methods in material disentanglement on both synthetic and real scenes, producing sharp and clean reconstructions suitable for high-quality relighting.
