# D3D-VLP: Dynamic 3D Vision-Language-Planning Model for Embodied Grounding and Navigation

arXiv: https://arxiv.org/abs/2512.12622 · HTML: https://mlsanity.com/paper/2512.12622/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 71 of its 78 references that are in the map.
- First posted on arXiv 14 Dec 2025.

## Builds on (most cited first, 30 of 71)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [Robotic Control via Embodied Chain-of-Thought Reasoning](https://mlsanity.com/paper/2407.08693/) (2024)
- [Scaling Open-Vocabulary Object Detection](https://mlsanity.com/paper/2306.09683/) (2023)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation](https://mlsanity.com/paper/2402.15852/) (2024)
- [NaVILA: Legged Robot Vision-Language-Action Model for Navigation](https://mlsanity.com/paper/2412.04453/) (2024)
- [NVILA: Efficient Frontier Visual Language Models](https://mlsanity.com/paper/2412.04468/) (2024)
- [AnyGrasp: Robust and Efficient Grasp Perception in Spatial and Temporal Domains](https://mlsanity.com/paper/2212.08333/) (2022)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [3D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignment](https://mlsanity.com/paper/2308.04352/) (2023)
- [RIO: 3D Object Instance Re-Localization in Changing Indoor Environments](https://mlsanity.com/paper/1908.06109/) (2019)
- [LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awareness](https://mlsanity.com/paper/2409.18125/) (2024)
- [ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2304.03047/) (2023)
- [Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation](https://mlsanity.com/paper/2306.11290/) (2023)
- [InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment](https://mlsanity.com/paper/2406.04882/) (2024)
- [Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Tasks](https://mlsanity.com/paper/2412.06224/) (2024)
- [Multi3DRefer: Grounding Text Description to Multiple 3D Objects](https://mlsanity.com/paper/2309.05251/) (2023)

## Built on by (most cited first, 5 of 5)

- [EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding](https://mlsanity.com/paper/2603.04254/) (2026)
- [What Limits Vision-and-Language Navigation ?](https://mlsanity.com/paper/2605.13328/) (2026)
- [Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator](https://mlsanity.com/paper/2607.05765/) (2026)
- [NoPA: Non-Parametric Online 3D Scene Graph Generation](https://mlsanity.com/paper/2607.00529/) (2026)
- [From Region Arrival to Instance-Level Grounding in Vision-and-Language Navigation](https://mlsanity.com/paper/2607.03792/) (2026)

## Abstract (arXiv)

Embodied agents face a critical dilemma that end-to-end models lack interpretability and explicit 3D reasoning, while modular systems ignore cross-component interdependencies and synergies. To bridge this gap, we propose the Dynamic 3D Vision-Language-Planning Model (D3D-VLP). Our model introduces two key innovations: 1) A Dynamic 3D Chain-of-Thought (3D CoT) that unifies planning, grounding, navigation, and question answering within a single 3D-VLM and CoT pipeline; 2) A Synergistic Learning from Fragmented Supervision (SLFS) strategy, which uses a masked autoregressive loss to learn from massive and partially-annotated hybrid data. This allows different CoT components to mutually reinforce and implicitly supervise each other. To this end, we construct a large-scale dataset with 10M hybrid samples from 5K real scans and 20K synthetic scenes that are compatible with online learning methods such as RL and DAgger. Our D3D-VLP achieves state-of-the-art results on multiple benchmarks, including Vision-and-Language Navigation (R2R-CE, REVERIE-CE, NavRAG-CE), Object-goal Navigation (HM3D-OVON), and Task-oriented Sequential Grounding and Navigation (SG3D). Real-world mobile manipulation experiments further validate the effectiveness.
