# Robust and Efficient Penetration-Free Elastodynamics without Barriers

arXiv: https://arxiv.org/abs/2512.12151 · HTML: https://mlsanity.com/paper/2512.12151/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Dec 2025.

## Built on by (most cited first, 1 of 1)

- [Text2Sim: Agentic Physics-Based Simulation Generation with Distilled Expertise](https://mlsanity.com/paper/2609.36593/) (2026)

## Abstract (arXiv)

We introduce a barrier-free optimization framework for non-penetration elastodynamic simulation that matches the robustness of Incremental Potential Contact (IPC) while overcoming its two primary efficiency bottlenecks: (1) reliance on logarithmic barrier functions to enforce non-penetration constraints, which leads to ill-conditioned systems and significantly slows down the convergence of iterative linear solvers; and (2) the time-of-impact (TOI) locking issue, which restricts active-set exploration in collision-intensive scenes and requires a large number of Newton iterations. We propose a novel second-order constrained optimization framework featuring a custom augmented Lagrangian solver that avoids TOI locking by immediately incorporating all requisite contact pairs detected via CCD, enabling more efficient active-set exploration and leading to significantly fewer Newton iterations. By adaptively updating Lagrange multipliers rather than increasing penalty stiffness, our method prevents stagnation at zero TOI while maintaining a well-conditioned system. We further introduce a constraint filtering and decay mechanism to keep the active set compact and stable, along with a theoretical justification of our method's finite-step termination and first-order time integration accuracy under a cumulative TOI-based termination criterion. A comprehensive set of experiments demonstrates the efficiency, robustness, and accuracy of our method. With a GPU-optimized simulator design, our method achieves an up to 103x speedup over GIPC on challenging, contact-rich benchmarks - scenarios that were previously tractable only with barrier-based methods. Our code and data are open-sourced at https://simulation-intelligence.github.io/barrier-free .
