# MatAnyone 2: Scaling Video Matting via a Learned Quality Evaluator

arXiv: https://arxiv.org/abs/2512.11782 · HTML: https://mlsanity.com/paper/2512.11782/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 49 references that are in the map.
- First posted on arXiv 12 Dec 2025.

## Builds on (most cited first, 30 of 37)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Qwen-Image Technical Report](https://mlsanity.com/paper/2508.02324/) (2025)
- [Diffusion Model Alignment Using Direct Preference Optimization](https://mlsanity.com/paper/2311.12908/) (2023)
- [Segment Everything Everywhere All at Once](https://mlsanity.com/paper/2304.06718/) (2023)
- [Video Instance Segmentation](https://mlsanity.com/paper/1905.04804/) (2019)
- [Improving Video Generation with Human Feedback](https://mlsanity.com/paper/2501.13918/) (2025)
- [Associating Objects with Transformers for Video Object Segmentation](https://mlsanity.com/paper/2106.02638/) (2021)
- [ProPainter: Improving Propagation and Transformer for Video Inpainting](https://mlsanity.com/paper/2309.03897/) (2023)
- [Real-Time High-Resolution Background Matting](https://mlsanity.com/paper/2012.07810/) (2020)
- [Robust High-Resolution Video Matting with Temporal Guidance](https://mlsanity.com/paper/2108.11515/) (2021)
- [MODNet: Real-Time Trimap-Free Portrait Matting via Objective Decomposition](https://mlsanity.com/paper/2011.11961/) (2020)
- [Context-Aware Image Matting for Simultaneous Foreground and Alpha Estimation](https://mlsanity.com/paper/1909.09725/) (2019)
- [Privacy-Preserving Portrait Matting](https://mlsanity.com/paper/2104.14222/) (2021)
- [Deep Automatic Natural Image Matting](https://mlsanity.com/paper/2107.07235/) (2021)
- [ViTMatte: Boosting Image Matting with Pretrained Plain Vision Transformers](https://mlsanity.com/paper/2305.15272/) (2023)
- [Deep Video Matting via Spatio-Temporal Alignment and Aggregation](https://mlsanity.com/paper/2104.11208/) (2021)
- [Matte Anything: Interactive Natural Image Matting with Segment Anything Models](https://mlsanity.com/paper/2306.04121/) (2023)
- [Fast Deep Matting for Portrait Animation on Mobile Phone](https://mlsanity.com/paper/1707.08289/) (2017)
- [Attention-guided Temporally Coherent Video Object Matting](https://mlsanity.com/paper/2105.11427/) (2021)
- [MatAnyone: Stable Video Matting with Consistent Memory Propagation](https://mlsanity.com/paper/2501.14677/) (2025)
- [RORem: Training a Robust Object Remover with Human-in-the-Loop](https://mlsanity.com/paper/2501.00740/) (2025)
- [VMFormer: End-to-End Video Matting with Transformer](https://mlsanity.com/paper/2208.12801/) (2022)
- [MaGGIe: Masked Guided Gradual Human Instance Matting](https://mlsanity.com/paper/2404.16035/) (2024)
- [Boost Your Human Image Generation Model via Direct Preference Optimization](https://mlsanity.com/paper/2405.20216/) (2024)
- [DSPO: Direct Semantic Preference Optimization for Real-World Image Super-Resolution](https://mlsanity.com/paper/2504.15176/) (2025)

## Built on by (most cited first, 7 of 7)

- [HUG-VIS: A Multimodal Benchmark for Human-centered Understanding and Generation in Visual Intelligence](https://mlsanity.com/paper/2608.26517/) (2026)
- [αDepth: Learning Single-Pass Soft Boundary Decomposition for Stereo Conversion](https://mlsanity.com/paper/2606.00386/) (2026)
- [Flex4DHuman: Flexible Multi-view Video Diffusion for 4D Human Reconstruction](https://mlsanity.com/paper/2606.13655/) (2026)
- [Cinematic Compositing Using Character-Environment-Harmonized Video Generation Models](https://mlsanity.com/paper/2606.20233/) (2026)
- [Generative Relightable Avatars](https://mlsanity.com/paper/2606.22718/) (2026)
- [SAM2Matting: Generalized Image and Video Matting](https://mlsanity.com/paper/2606.27339/) (2026)
- [Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras](https://mlsanity.com/paper/2609.15032/) (2026)

## Abstract (arXiv)

Video matting remains limited by the scale and realism of existing datasets. While leveraging segmentation data can enhance semantic stability, the lack of effective boundary supervision often leads to segmentation-like mattes lacking fine details. To this end, we introduce a learned Matting Quality Evaluator (MQE) that assesses semantic and boundary quality of alpha mattes without ground truth. It produces a pixel-wise evaluation map that identifies reliable and erroneous regions, enabling fine-grained quality assessment. The MQE scales up video matting in two ways: (1) as an online matting-quality feedback during training to suppress erroneous regions, providing comprehensive supervision, and (2) as an offline selection module for data curation, improving annotation quality by combining the strengths of leading video and image matting models. This process allows us to build a large-scale real-world video matting dataset, VMReal, containing 28K clips and 2.4M frames. To handle large appearance variations in long videos, we introduce a reference-frame training strategy that incorporates long-range frames beyond the local window for effective training. Our MatAnyone 2 achieves state-of-the-art performance on both synthetic and real-world benchmarks, surpassing prior methods across all metrics.
