# Kinetic Mining in Context: Few-Shot Action Synthesis via Text-to-Motion Distillation

arXiv: https://arxiv.org/abs/2512.11654 · HTML: https://mlsanity.com/paper/2512.11654/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 42 references that are in the map.
- First posted on arXiv 12 Dec 2025.

## Builds on (most cited first, 30 of 31)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Neural Machine Translation by Jointly Learning to Align and Translate](https://mlsanity.com/paper/1409.0473/) (2014)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Sapiens: Foundation for Human Vision Models](https://mlsanity.com/paper/2408.12569/) (2024)
- [CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control](https://mlsanity.com/paper/2410.03441/) (2024)
- [Analyzing and Improving Representations with the Soft Nearest Neighbor Loss](https://mlsanity.com/paper/1902.01889/) (2019)
- [PYSKL: Towards Good Practices for Skeleton Action Recognition](https://mlsanity.com/paper/2205.09443/) (2022)
- [Spatial Temporal Transformer Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2012.06399/) (2020)
- [PromptHMR: Promptable Human Mesh Recovery](https://mlsanity.com/paper/2504.06397/) (2025)
- [SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition](https://mlsanity.com/paper/2403.09508/) (2024)
- [Motion Anything: Any to Motion Generation](https://mlsanity.com/paper/2503.06955/) (2025)
- [Generative Adversarial Graph Convolutional Networks for Human Action Synthesis](https://mlsanity.com/paper/2110.11191/) (2021)
- [Modiff: Action-Conditioned 3D Motion Generation with Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2301.03949/) (2023)
- [Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion](https://mlsanity.com/paper/2503.19557/) (2025)
- [A Comprehensive Review of Few-shot Action Recognition](https://mlsanity.com/paper/2407.14744/) (2024)

## Abstract (arXiv)

The acquisition cost for large, annotated motion datasets remains a critical bottleneck for skeletal-based Human Activity Recognition (HAR). Although Text-to-Motion (T2M) generative models offer a compelling, scalable source of synthetic data, their training objectives, which emphasize general artistic motion, and dataset structures fundamentally differ from HAR's requirements for kinematically precise, class-discriminative actions. This disparity creates a significant domain gap, making generalist T2M models ill-equipped for generating motions suitable for HAR classifiers. To address this challenge, we propose KineMIC (Kinetic Mining In Context), a transfer learning framework for few-shot action synthesis. KineMIC adapts a T2M diffusion model to an HAR domain by hypothesizing that semantic correspondences in the text encoding space can provide soft supervision for kinematic distillation. We operationalize this via a kinetic mining strategy that leverages CLIP text embeddings to establish correspondences between sparse HAR labels and T2M source data. This process guides fine-tuning, transforming the generalist T2M backbone into a specialized few-shot Action-to-Motion generator. We validate KineMIC using HumanML3D as the source T2M dataset and a subset of NTU RGB+D 120 as the target HAR domain, randomly selecting just 10 samples per action class. Our approach generates significantly more coherent motions, providing a robust data augmentation source that delivers a +23.1% accuracy points improvement. Animated illustrations and supplementary materials are available at https://lucazzola.github.io/kinemic-page/.
