# Attacking and Securing Community Detection: A Game-Theoretic Framework

arXiv: https://arxiv.org/abs/2512.11359 · HTML: https://mlsanity.com/paper/2512.11359/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 36 of its 60 references that are in the map.
- First posted on arXiv 12 Dec 2025.

## Builds on (most cited first, 30 of 36)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [A Comprehensive Survey on Graph Neural Networks](https://mlsanity.com/paper/1901.00596/) (2019)
- [Open Graph Benchmark: Datasets for Machine Learning on Graphs](https://mlsanity.com/paper/2005.00687/) (2020)
- [DeepWalk: Online Learning of Social Representations](https://mlsanity.com/paper/1403.6652/) (2014)
- [Variational Graph Auto-Encoders](https://mlsanity.com/paper/1611.07308/) (2016)
- [Certified Adversarial Robustness via Randomized Smoothing](https://mlsanity.com/paper/1902.02918/) (2019)
- [Deep Graph Infomax](https://mlsanity.com/paper/1809.10341/) (2018)
- [Predict then Propagate: Graph Neural Networks meet Personalized PageRank](https://mlsanity.com/paper/1810.05997/) (2018)
- [Image-based Recommendations on Styles and Substitutes](https://mlsanity.com/paper/1506.04757/) (2015)
- [Contrastive Multi-View Representation Learning on Graphs](https://mlsanity.com/paper/2006.05582/) (2020)
- [GraphSAINT: Graph Sampling Based Inductive Learning Method](https://mlsanity.com/paper/1907.04931/) (2019)
- [Deep Graph Contrastive Representation Learning](https://mlsanity.com/paper/2006.04131/) (2020)
- [Graph Contrastive Learning with Adaptive Augmentation](https://mlsanity.com/paper/2010.14945/) (2020)
- [GraphMAE: Self-Supervised Masked Graph Autoencoders](https://mlsanity.com/paper/2205.10803/) (2022)
- [Adversarial Attacks on Neural Networks for Graph Data](https://mlsanity.com/paper/1805.07984/) (2018)
- [From Louvain to Leiden: guaranteeing well-connected communities](https://mlsanity.com/paper/1810.08473/) (2018)
- [Adversarial Attack on Graph Structured Data](https://mlsanity.com/paper/1806.02371/) (2018)
- [Rethinking Graph Neural Networks for Anomaly Detection](https://mlsanity.com/paper/2205.15508/) (2022)
- [Large-Scale Representation Learning on Graphs via Bootstrapping](https://mlsanity.com/paper/2102.06514/) (2021)
- [Graph-based Anomaly Detection and Description: A Survey](https://mlsanity.com/paper/1404.4679/) (2014)
- [Adversarial Attack and Defense on Graph Data: A Survey](https://mlsanity.com/paper/1812.10528/) (2018)
- [From Canonical Correlation Analysis to Self-supervised Graph Neural Networks](https://mlsanity.com/paper/2106.12484/) (2021)
- [GraphMAE2: A Decoding-Enhanced Masked Self-Supervised Graph Learner](https://mlsanity.com/paper/2304.04779/) (2023)
- [Normalized Cut Loss for Weakly-supervised CNN Segmentation](https://mlsanity.com/paper/1804.01346/) (2018)
- [SpectralNet: Spectral Clustering using Deep Neural Networks](https://mlsanity.com/paper/1801.01587/) (2018)
- [Hiding Individuals and Communities in a Social Network](https://mlsanity.com/paper/1608.00375/) (2016)
- [Semi-Supervised Graph Classification: A Hierarchical Graph Perspective](https://mlsanity.com/paper/1904.05003/) (2019)
- [Spectral Feature Augmentation for Graph Contrastive Learning and Beyond](https://mlsanity.com/paper/2212.01026/) (2022)
- [COSTA: Covariance-Preserving Feature Augmentation for Graph Contrastive Learning](https://mlsanity.com/paper/2206.04726/) (2022)
- [Certified Robustness of Community Detection against Adversarial Structural Perturbation via Randomized Smoothing](https://mlsanity.com/paper/2002.03421/) (2020)

## Abstract (arXiv)

It has been demonstrated that adversarial graphs, i.e., graphs with imperceptible perturbations, can cause deep graph models to fail on classification tasks. In this work, we extend the concept of adversarial graphs to the community detection problem, which is more challenging. We propose novel attack and defense techniques for community detection problem, with the objective of hiding targeted individuals from detection models and enhancing the robustness of community detection models, respectively. These techniques have many applications in real-world scenarios, for example, protecting personal privacy in social networks and understanding camouflage patterns in transaction networks. To simulate interactive attack and defense behaviors, we further propose a game-theoretic framework, called CD-GAME. One player is a graph attacker, while the other player is a Rayleigh Quotient defender. The CD-GAME models the mutual influence and feedback mechanisms between the attacker and the defender, revealing the dynamic evolutionary process of the game. Both players dynamically update their strategies until they reach the Nash equilibrium. Extensive experiments demonstrate the effectiveness of our proposed attack and defense methods, and both outperform existing baselines by a significant margin. Furthermore, CD-GAME provides valuable insights for understanding interactive attack and defense scenarios in community detection problems. We found that in traditional single-step attack or defense, attacker tends to employ strategies that are most effective, but are easily detected and countered by defender. When the interactive game reaches a Nash equilibrium, attacker adopts more imperceptible strategies that can still achieve satisfactory attack effectiveness even after defense.
