# PersonaLive! Expressive Portrait Image Animation for Live Streaming

arXiv: https://arxiv.org/abs/2512.11253 · HTML: https://mlsanity.com/paper/2512.11253/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 55 of its 63 references that are in the map.
- First posted on arXiv 12 Dec 2025.

## Builds on (most cited first, 30 of 55)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inference](https://mlsanity.com/paper/2310.04378/) (2023)
- [Adversarial Diffusion Distillation](https://mlsanity.com/paper/2311.17042/) (2023)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [Improved Distribution Matching Distillation for Fast Image Synthesis](https://mlsanity.com/paper/2405.14867/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [Q-Diffusion: Quantizing Diffusion Models](https://mlsanity.com/paper/2302.04304/) (2023)
- [EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions](https://mlsanity.com/paper/2402.17485/) (2024)
- [LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control](https://mlsanity.com/paper/2407.03168/) (2024)
- [Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animation](https://mlsanity.com/paper/2406.08801/) (2024)
- [NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads](https://mlsanity.com/paper/2305.03027/) (2023)
- [PointAvatar: Deformable Point-based Head Avatars from Videos](https://mlsanity.com/paper/2212.08377/) (2022)

## Built on by (most cited first, 9 of 9)

- [LiveEdit: Towards Real-Time Diffusion-Based Streaming Video Editing](https://mlsanity.com/paper/2606.26740/) (2026)
- [LongCat-Video-Avatar 1.5 Technical Report](https://mlsanity.com/paper/2605.26486/) (2026)
- [RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control](https://mlsanity.com/paper/2605.06051/) (2026)
- [HUG-VIS: A Multimodal Benchmark for Human-centered Understanding and Generation in Visual Intelligence](https://mlsanity.com/paper/2608.26517/) (2026)
- [Giving Faces Their Feelings Back: Explicit Emotion Control for Feedforward Single-Image 3D Head Avatars](https://mlsanity.com/paper/2604.14541/) (2026)
- [EditaLive! Unified Character Video Editing for Live Streaming](https://mlsanity.com/paper/2608.27123/) (2026)
- [DF-CBM: Region-Aware Concept Bottleneck Models for Deepfake Detection](https://mlsanity.com/paper/2609.35096/) (2026)
- [PixReenact: Pixel-Conditioned Causal Video Diffusion for Streaming Head-Avatar Reenactment](https://mlsanity.com/paper/2610.05233/) (2026)
- [StreamErase: Towards Ultra-Fast Streaming Video Erasing](https://mlsanity.com/paper/2610.20137/) (2026)

## Abstract (arXiv)

Current diffusion-based portrait animation models predominantly focus on enhancing visual quality and expression realism, while overlooking generation latency and real-time performance, which restricts their application range in the live streaming scenario. We propose PersonaLive, a novel diffusion-based framework towards streaming real-time portrait animation with multi-stage training recipes. Specifically, we first adopt hybrid implicit signals, namely implicit facial representations and 3D implicit keypoints, to achieve expressive image-level motion control. Then, a fewer-step appearance distillation strategy is proposed to eliminate appearance redundancy in the denoising process, greatly improving inference efficiency. Finally, we introduce an autoregressive micro-chunk streaming generation paradigm equipped with a sliding training strategy and a historical keyframe mechanism to enable low-latency and stable long-term video generation. Extensive experiments demonstrate that PersonaLive achieves state-of-the-art performance with up to 7-22x speedup over prior diffusion-based portrait animation models.
