# RoomPilot: Controllable Indoor Scene Synthesis via Multimodal Semantic Parsing

arXiv: https://arxiv.org/abs/2512.11234 · HTML: https://mlsanity.com/paper/2512.11234/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 45 references that are in the map.
- First posted on arXiv 12 Dec 2025.

## Builds on (most cited first, 20 of 20)

- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [RoboTHOR: An Open Simulation-to-Real Embodied AI Platform](https://mlsanity.com/paper/2004.06799/) (2020)
- [Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation](https://mlsanity.com/paper/2306.11290/) (2023)
- [Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation](https://mlsanity.com/paper/2406.11824/) (2024)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [Automated Creation of Digital Cousins for Robust Policy Learning](https://mlsanity.com/paper/2410.07408/) (2024)
- [I-Design: Personalized LLM Interior Designer](https://mlsanity.com/paper/2404.02838/) (2024)
- [Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout Constraints](https://mlsanity.com/paper/2310.03602/) (2023)
- [CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene Layout](https://mlsanity.com/paper/2303.13843/) (2023)
- [SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent](https://mlsanity.com/paper/2509.20414/) (2025)
- [CubiCasa5K: A Dataset and an Improved Multi-Task Model for Floorplan Image Analysis](https://mlsanity.com/paper/1904.01920/) (2019)
- [SceneDiffuser: Efficient and Controllable Driving Simulation Initialization and Rollout](https://mlsanity.com/paper/2412.12129/) (2024)
- [SceneTeller: Language-to-3D Scene Generation](https://mlsanity.com/paper/2407.20727/) (2024)
- [SceneCraft: Layout-Guided 3D Scene Generation](https://mlsanity.com/paper/2410.09049/) (2024)
- [Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting](https://mlsanity.com/paper/2411.09823/) (2024)
- [MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans](https://mlsanity.com/paper/2505.02388/) (2025)
- [HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation](https://mlsanity.com/paper/2503.16848/) (2025)
- [FurniScene: A Large-scale 3D Room Dataset with Intricate Furnishing Scenes](https://mlsanity.com/paper/2401.03470/) (2024)

## Abstract (arXiv)

Generating controllable indoor scenes is fundamental to applications in game development, architectural visualization, and embodied AI. However, existing approaches either support a limited input modalities or rely on implicit generation processes that hinder precise control over scene structure and semantics. To address these limitations, we introduce RoomPilot, a unified framework for controllable indoor scene synthesis from multi-modal inputs, including textual descriptions and CAD floor plans. RoomPilot maps heterogeneous inputs into an Indoor Domain-Specific Language (IDSL), which serves as a structured and interpretable semantic representation for describing indoor scenes. Built upon IDSL, RoomPilot presents a hierarchical synthesis pipeline that progressively organizes scenes at the building, room, and object levels, promoting structural coherence and functional consistency across multi-room layouts. Moreover, RoomPilot constructs a curated asset dataset with rich semantic annotations to support high-quality scene synthesis, improving visual realism and appearance consistency. Extensive experiments demonstrate effective multi-modal understanding, fine-grained controllability in scene generation, and improved physical consistency and visual fidelity, marking a significant step toward controllable 3D indoor scene synthesis. Code and model will be available.
