# RoleRMBench & RoleRM: Towards Reward Modeling for Profile-Based Role Play in Dialogue Systems

arXiv: https://arxiv.org/abs/2512.10575 · HTML: https://mlsanity.com/paper/2512.10575/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Human values and AI feedback alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 39 of its 45 references that are in the map.
- First posted on arXiv 11 Dec 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Human values and AI feedback alignment](https://mlsanity.com/alignment/human-values-and-ai-feedback-alignment/)

## Builds on (most cited first, 30 of 39)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [A General Language Assistant as a Laboratory for Alignment](https://mlsanity.com/paper/2112.00861/) (2021)
- [RewardBench: Evaluating Reward Models for Language Modeling](https://mlsanity.com/paper/2403.13787/) (2024)
- [Character-LLM: A Trainable Agent for Role-Playing](https://mlsanity.com/paper/2310.10158/) (2023)
- [Skywork-Reward: Bag of Tricks for Reward Modeling in LLMs](https://mlsanity.com/paper/2410.18451/) (2024)
- [rStar-Math: Small LLMs Can Master Math Reasoning with Self-Evolved Deep Thinking](https://mlsanity.com/paper/2501.04519/) (2025)
- [Skywork-Reward-V2: Scaling Preference Data Curation via Human-AI Synergy](https://mlsanity.com/paper/2507.01352/) (2025)
- [RM-Bench: Benchmarking Reward Models of Language Models with Subtlety and Style](https://mlsanity.com/paper/2410.16184/) (2024)
- [RoleLLM: Benchmarking, Eliciting, and Enhancing Role-Playing Abilities of Large Language Models](https://mlsanity.com/paper/2310.00746/) (2023)
- [RewardBench 2: Advancing Reward Model Evaluation](https://mlsanity.com/paper/2506.01937/) (2025)
- [CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation](https://mlsanity.com/paper/2401.01275/) (2024)
- [Regularizing Hidden States Enables Learning Generalizable Reward Model for LLMs](https://mlsanity.com/paper/2406.10216/) (2024)
- [VisualPRM: An Effective Process Reward Model for Multimodal Reasoning](https://mlsanity.com/paper/2503.10291/) (2025)
- [AgentRewardBench: Evaluating Automatic Evaluations of Web Agent Trajectories](https://mlsanity.com/paper/2504.08942/) (2025)
- [Controllable Preference Optimization: Toward Controllable Multi-Objective Alignment](https://mlsanity.com/paper/2402.19085/) (2024)
- [PRMBench: A Fine-grained and Challenging Benchmark for Process-Level Reward Models](https://mlsanity.com/paper/2501.03124/) (2025)
- [OffsetBias: Leveraging Debiased Data for Tuning Evaluators](https://mlsanity.com/paper/2407.06551/) (2024)
- [How to Evaluate Reward Models for RLHF](https://mlsanity.com/paper/2410.14872/) (2024)
- [VL-RewardBench: A Challenging Benchmark for Vision-Language Generative Reward Models](https://mlsanity.com/paper/2411.17451/) (2024)
- [MJ-Bench: Is Your Multimodal Reward Model Really a Good Judge for Text-to-Image Generation?](https://mlsanity.com/paper/2407.04842/) (2024)
- [RMB: Comprehensively Benchmarking Reward Models in LLM Alignment](https://mlsanity.com/paper/2410.09893/) (2024)
- [Quantile Regression for Distributional Reward Models in RLHF](https://mlsanity.com/paper/2409.10164/) (2024)
- [Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2504.12501/) (2025)
- [M-RewardBench: Evaluating Reward Models in Multilingual Settings](https://mlsanity.com/paper/2410.15522/) (2024)
- [Rethinking Bradley-Terry Models in Preference-Based Reward Modeling: Foundations, Theory, and Alternatives](https://mlsanity.com/paper/2411.04991/) (2024)
- [Multimodal RewardBench: Holistic Evaluation of Reward Models for Vision Language Models](https://mlsanity.com/paper/2502.14191/) (2025)
- [Rethinking Reward Model Evaluation: Are We Barking up the Wrong Tree?](https://mlsanity.com/paper/2410.05584/) (2024)

## Built on by (most cited first, 4 of 4)

- [DynaWeb: Model-Based Reinforcement Learning of Web Agents](https://mlsanity.com/paper/2601.22149/) (2026)
- [AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing](https://mlsanity.com/paper/2601.11007/) (2026)
- [TRACE Bench: Task-driven Roleplay Agentic Checklist Evaluation](https://mlsanity.com/paper/2608.11236/) (2026)
- [BOOKMARKS: Efficient Active Storyline Memory for Role-playing](https://mlsanity.com/paper/2605.14169/) (2026)

## Abstract (arXiv)

Reward modeling has become a cornerstone of aligning large language models (LLMs) with human preferences. Yet, when extended to subjective and open-ended domains such as role play, existing reward models exhibit severe degradation, struggling to capture nuanced and persona-grounded human judgments. To address this gap, we introduce RoleRMBench, the first systematic benchmark for reward modeling in role-playing dialogue, covering seven fine-grained capabilities from narrative management to role consistency and engagement. Evaluation on RoleRMBench reveals large and consistent gaps between general-purpose reward models and human judgment, particularly in narrative and stylistic dimensions. We further propose RoleRM, a reward model trained with Continuous Implicit Preferences (CIP), which reformulates subjective evaluation as continuous consistent pairwise supervision under multiple structuring strategies. Comprehensive experiments show that RoleRM surpasses strong open- and closed-source reward models by over 24% on average, demonstrating substantial gains in narrative coherence and stylistic fidelity. Our findings highlight the importance of continuous preference representation and annotation consistency, establishing a foundation for subjective alignment in human-centered dialogue systems.
