# Adaptive Replay Buffer for Offline-to-Online Reinforcement Learning

arXiv: https://arxiv.org/abs/2512.10510 · HTML: https://mlsanity.com/paper/2512.10510/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 26 of its 43 references that are in the map.
- First posted on arXiv 11 Dec 2025.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 26 of 26)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning](https://mlsanity.com/paper/2303.05479/) (2023)
- [A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems](https://mlsanity.com/paper/2203.01387/) (2022)
- [Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble](https://mlsanity.com/paper/2107.00591/) (2021)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [CORL: Research-oriented Deep Offline Reinforcement Learning Library](https://mlsanity.com/paper/2210.07105/) (2022)
- [Jump-Start Reinforcement Learning](https://mlsanity.com/paper/2204.02372/) (2022)
- [Policy Expansion for Bridging Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2302.00935/) (2023)
- [Supported Policy Optimization for Offline Reinforcement Learning](https://mlsanity.com/paper/2202.06239/) (2022)
- [Efficient Online Reinforcement Learning Fine-Tuning Need Not Retain Offline Data](https://mlsanity.com/paper/2412.07762/) (2024)
- [Experience Replay Optimization](https://mlsanity.com/paper/1906.08387/) (2019)
- [A Survey on Causal Reinforcement Learning](https://mlsanity.com/paper/2302.05209/) (2023)
- [Adaptive Policy Learning for Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2303.07693/) (2023)
- [Adaptive Behavior Cloning Regularization for Stable Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2210.13846/) (2022)
- [Train Once, Get a Family: State-Adaptive Balances for Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2310.17966/) (2023)
- [Boosting Soft Actor-Critic: Emphasizing Recent Experience without Forgetting the Past](https://mlsanity.com/paper/1906.04009/) (2019)
- [Energy-Guided Diffusion Sampling for Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2407.12448/) (2024)
- [A Human-Centered Safe Robot Reinforcement Learning Framework with Interactive Behaviors](https://mlsanity.com/paper/2302.13137/) (2023)

## Built on by (most cited first, 3 of 3)

- [Replay-buffer engineering for noise-aware quantum circuit optimization](https://mlsanity.com/paper/2604.21863/) (2026)
- [ROAD: Adaptive Data Mixing for Offline-to-Online Reinforcement Learning via Bi-Level Optimization](https://mlsanity.com/paper/2605.14497/) (2026)
- [Beyond One-Size-Fits-All: Diagnosis-Driven Online Reinforcement Learning with Offline Priors](https://mlsanity.com/paper/2606.25527/) (2026)

## Abstract (arXiv)

Offline-to-Online Reinforcement Learning (O2O RL) faces a critical dilemma in balancing the use of a fixed offline dataset with newly collected online experiences. Standard methods, often relying on a fixed data-mixing ratio, struggle to manage the trade-off between early learning stability and asymptotic performance. To overcome this, we introduce the Adaptive Replay Buffer (ARB), a novel approach that dynamically prioritizes data sampling based on a lightweight metric we call 'on-policyness'. Unlike prior methods that rely on complex learning procedures or fixed ratios, ARB is designed to be learning-free and simple to implement, seamlessly integrating into existing O2O RL algorithms. It assesses how closely collected trajectories align with the current policy's behavior and assigns a proportional sampling weight to each transition within that trajectory. This strategy effectively leverages offline data for initial stability while progressively focusing learning on the most relevant, high-rewarding online experiences. Our extensive experiments on D4RL benchmarks demonstrate that ARB consistently mitigates early performance degradation and significantly improves the final performance of various O2O RL algorithms, highlighting the importance of an adaptive, behavior-aware replay buffer design. Our code is publicly available at https://github.com/song970407/ARB.
