# Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views

arXiv: https://arxiv.org/abs/2512.10369 · HTML: https://mlsanity.com/paper/2512.10369/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 57 of its 76 references that are in the map.
- First posted on arXiv 11 Dec 2025.

## Builds on (most cited first, 30 of 57)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Multi-Stage Progressive Image Restoration](https://mlsanity.com/paper/2102.02808/) (2021)
- [Adversarial Diffusion Distillation](https://mlsanity.com/paper/2311.17042/) (2023)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [Video Frame Interpolation via Adaptive Separable Convolution](https://mlsanity.com/paper/1708.01692/) (2017)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model](https://mlsanity.com/paper/2408.16767/) (2024)
- [TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Models](https://mlsanity.com/paper/2503.05638/) (2025)
- [CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization](https://mlsanity.com/paper/2405.12110/) (2024)
- [FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization](https://mlsanity.com/paper/2403.06908/) (2024)
- [DiT4Edit: Diffusion Transformer for Image Editing](https://mlsanity.com/paper/2411.03286/) (2024)
- [BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields](https://mlsanity.com/paper/2211.12853/) (2022)
- [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://mlsanity.com/paper/2407.17418/) (2024)
- [DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors](https://mlsanity.com/paper/2211.12046/) (2022)
- [Deblurring 3D Gaussian Splatting](https://mlsanity.com/paper/2401.00834/) (2024)
- [NeRFiller: Completing Scenes via Generative 3D Inpainting](https://mlsanity.com/paper/2312.04560/) (2023)
- [PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting](https://mlsanity.com/paper/2410.22128/) (2024)
- [BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting](https://mlsanity.com/paper/2403.11831/) (2024)
- [COVE: Unleashing the Diffusion Feature Correspondence for Consistent Video Editing](https://mlsanity.com/paper/2406.08850/) (2024)
- [EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images](https://mlsanity.com/paper/2405.20224/) (2024)
- [Beyond Chemical QA: Evaluating LLM's Chemical Reasoning with Modular Chemical Operations](https://mlsanity.com/paper/2505.21318/) (2025)

## Built on by (most cited first, 3 of 3)

- [DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Images](https://mlsanity.com/paper/2606.01315/) (2026)
- [CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images](https://mlsanity.com/paper/2608.10345/) (2026)
- [GS2CI: Robust Gaussian Splatting For Snapshot Compressive Imaging via Large Vision Model Priors](https://mlsanity.com/paper/2608.13502/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a state-of-the-art method for novel view synthesis. However, its performance heavily relies on dense, high-quality input imagery, an assumption that is often violated in real-world applications, where data is typically sparse and motion-blurred. These two issues create a vicious cycle: sparse views ignore the multi-view constraints necessary to resolve motion blur, while motion blur erases high-frequency details crucial for aligning the limited views. Thus, reconstruction often fails catastrophically, with fragmented views and a low-frequency bias. To break this cycle, we introduce CoherentGS, a novel framework for high-fidelity 3D reconstruction from sparse and blurry images. Our key insight is to address these compound degradations using a dual-prior strategy. Specifically, we combine two pre-trained generative models: a specialized deblurring network for restoring sharp details and providing photometric guidance, and a diffusion model that offers geometric priors to fill in unobserved regions of the scene. This dual-prior strategy is supported by several key techniques, including a consistency-guided camera exploration module that adaptively guides the generative process, and a depth regularization loss that ensures geometric plausibility. We evaluate CoherentGS through both quantitative and qualitative experiments on synthetic and real-world scenes, using as few as 3, 6, and 9 input views. Our results demonstrate that CoherentGS significantly outperforms existing methods, setting a new state-of-the-art for this challenging task. The code and video demos are available at https://potatobigroom.github.io/CoherentGS/.
