# CLASH: Collaborative Large-Small Hierarchical Framework for Continuous Vision-and-Language Navigation

arXiv: https://arxiv.org/abs/2512.10360 · HTML: https://mlsanity.com/paper/2512.10360/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Dec 2025.

## Built on by (most cited first, 3 of 3)

- [P2DNav: Panorama-to-Downview Reasoning for Zero-shot Vision-and-Language Navigation](https://mlsanity.com/paper/2605.19634/) (2026)
- [What Limits Vision-and-Language Navigation ?](https://mlsanity.com/paper/2605.13328/) (2026)
- [A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation](https://mlsanity.com/paper/2607.09792/) (2026)

## Abstract (arXiv)

Vision-and-Language Navigation (VLN) requires robots to follow natural language instructions and navigate complex environments without prior maps. While recent vision-language large models demonstrate strong reasoning abilities, they often underperform task-specific panoramic small models in VLN tasks. To address this, we propose CLASH (Collaborative Large-Small Hierarchy), a VLN-CE framework that integrates a reactive small-model planner (RSMP) with a reflective large-model reasoner (RLMR). RSMP adopts a causal-learning-based dual-branch architecture to enhance generalization, while RLMR leverages panoramic visual prompting with chain-of-thought reasoning to support interpretable spatial understanding and navigation. We further introduce an uncertainty-aware collaboration mechanism (UCM) that adaptively fuses decisions from both models. For obstacle avoidance, in simulation, we replace the rule-based controller with a fully learnable point-goal policy, and in real-world deployment, we design a LiDAR-based clustering module for generating navigable waypoints and pair it with an online SLAM-based local controller. CLASH achieves state-of-the-art (SoTA) results (ranking 1-st) on the VLN-CE leaderboard, significantly improving SR and SPL on the test-unseen set over the previous SoTA methods. Real-world experiments demonstrate CLASH's strong robustness, validating its effectiveness in both simulation and deployment scenarios.
