# Topology-Agnostic Animal Motion Generation from Text Prompt

arXiv: https://arxiv.org/abs/2512.10352 · HTML: https://mlsanity.com/paper/2512.10352/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 27 references that are in the map.
- First posted on arXiv 11 Dec 2025.

## Builds on (most cited first, 24 of 24)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [SigLIP 2: Multilingual Vision-Language Encoders with Improved Semantic Understanding, Localization, and Dense Features](https://mlsanity.com/paper/2502.14786/) (2025)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding](https://mlsanity.com/paper/2501.13106/) (2025)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [3D Menagerie: Modeling the 3D shape and pose of animals](https://mlsanity.com/paper/1611.07700/) (2016)
- [MMM: Generative Masked Motion Model](https://mlsanity.com/paper/2312.03596/) (2023)
- [AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanism](https://mlsanity.com/paper/2309.00796/) (2023)
- [ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Model](https://mlsanity.com/paper/2412.14559/) (2024)
- [One Model to Rig Them All: Diverse Skeleton Rigging with UniRig](https://mlsanity.com/paper/2504.12451/) (2025)
- [AnyTop: Character Animation Diffusion with Any Topology](https://mlsanity.com/paper/2502.17327/) (2025)
- [EnergyMoGen: Compositional Human Motion Generation with Energy-Based Diffusion Model in Latent Space](https://mlsanity.com/paper/2412.14706/) (2024)
- [OmniMotionGPT: Animal Motion Generation with Limited Data](https://mlsanity.com/paper/2311.18303/) (2023)
- [Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motion](https://mlsanity.com/paper/2405.11286/) (2024)
- [LGTM: Local-to-Global Text-Driven Human Motion Diffusion Model](https://mlsanity.com/paper/2405.03485/) (2024)
- [Beyond Talking -- Generating Holistic 3D Human Dyadic Motion for Communication](https://mlsanity.com/paper/2403.19467/) (2024)
- [MixerMDM: Learnable Composition of Human Motion Diffusion Models](https://mlsanity.com/paper/2504.01019/) (2025)
- [Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motions](https://mlsanity.com/paper/2504.03639/) (2025)
- [AToM: Aligning Text-to-Motion Model at Event-Level with GPT-4Vision Reward](https://mlsanity.com/paper/2411.18654/) (2024)
- [Combo: Co-speech holistic 3D human motion generation and efficient customizable adaptation in harmony](https://mlsanity.com/paper/2408.09397/) (2024)
- [How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects](https://mlsanity.com/paper/2503.04257/) (2025)

## Built on by (most cited first, 2 of 2)

- [Why Cross-Skeleton Retargeting Is Non-Identifiable: Structural Limits of Generative Motion Models](https://mlsanity.com/paper/2609.37297/) (2026)
- [TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletons](https://mlsanity.com/paper/2610.04529/) (2026)

## Abstract (arXiv)

Motion generation is fundamental to computer animation and widely used across entertainment, robotics, and virtual environments. While recent methods achieve impressive results, most rely on fixed skeletal templates, which prevent them from generalizing to skeletons with different or perturbed topologies. We address the core limitation of current motion generation methods - the combined lack of large-scale heterogeneous animal motion data and unified generative frameworks capable of jointly modeling arbitrary skeletal topologies and textual conditions. To this end, we introduce OmniZoo, a large-scale animal motion dataset spanning 140 species and 32,979 sequences, enriched with multimodal annotations. Building on OmniZoo, we propose a generalized autoregressive motion generation framework capable of producing text-driven motions for arbitrary skeletal topologies. Central to our model is a Topology-aware Skeleton Embedding Module that encodes geometric and structural properties of any skeleton into a shared token space, enabling seamless fusion with textual semantics. Given a text prompt and a target skeleton, our method generates temporally coherent, physically plausible, and semantically aligned motions, and further enables cross-species motion style transfer.
