# User-Feedback-Driven Adaptation for Vision-and-Language Navigation

arXiv: https://arxiv.org/abs/2512.10322 · HTML: https://mlsanity.com/paper/2512.10322/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 41 references that are in the map.
- First posted on arXiv 11 Dec 2025.

## Builds on (most cited first, 30 of 34)

- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Scheduled Sampling for Sequence Prediction with Recurrent Neural Networks](https://mlsanity.com/paper/1506.03099/) (2015)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Continual Test-Time Domain Adaptation](https://mlsanity.com/paper/2203.13591/) (2022)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [Think Global, Act Local: Dual-scale Graph Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2202.11742/) (2022)
- [Improving Vision-and-Language Navigation with Image-Text Pairs from the Web](https://mlsanity.com/paper/2004.14973/) (2020)
- [Towards Learning a Generalist Model for Embodied Navigation](https://mlsanity.com/paper/2312.02010/) (2023)
- [Stay on the Path: Instruction Fidelity in Vision-and-Language Navigation](https://mlsanity.com/paper/1905.12255/) (2019)
- [Airbert: In-domain Pretraining for Vision-and-Language Navigation](https://mlsanity.com/paper/2108.09105/) (2021)
- [ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigation](https://mlsanity.com/paper/2301.13166/) (2023)
- [Scaling Data Generation in Vision-and-Language Navigation](https://mlsanity.com/paper/2307.15644/) (2023)
- [General Evaluation for Instruction Conditioned Navigation using Dynamic Time Warping](https://mlsanity.com/paper/1907.05446/) (2019)
- [Weakly-Supervised Multi-Granularity Map Learning for Vision-and-Language Navigation](https://mlsanity.com/paper/2210.07506/) (2022)
- [Open-Nav: Exploring Zero-Shot Vision-and-Language Navigation in Continuous Environment with Open-Source LLMs](https://mlsanity.com/paper/2409.18794/) (2024)
- [Constraint-Aware Zero-Shot Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2412.10137/) (2024)
- [Learning Vision-and-Language Navigation from YouTube Videos](https://mlsanity.com/paper/2307.11984/) (2023)
- [Fast-Slow Test-Time Adaptation for Online Vision-and-Language Navigation](https://mlsanity.com/paper/2311.13209/) (2023)
- [Rethinking the Embodied Gap in Vision-and-Language Navigation: A Holistic Study of Physical and Visual Disparities](https://mlsanity.com/paper/2507.13019/) (2025)
- [Physical Interaction as Communication: Learning Robot Objectives Online from Human Corrections](https://mlsanity.com/paper/2107.02349/) (2021)
- [Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human Interactions](https://mlsanity.com/paper/2406.19236/) (2024)
- [General Scene Adaptation for Vision-and-Language Navigation](https://mlsanity.com/paper/2501.17403/) (2025)
- [FlexVLN: Flexible Adaptation for Diverse Vision-and-Language Navigation Tasks](https://mlsanity.com/paper/2503.13966/) (2025)

## Built on by (most cited first, 1 of 1)

- [AVERT-VLN: Abstention-aware Visual Error Recovery and Training for Vision-and-Language Navigation](https://mlsanity.com/paper/2609.39579/) (2026)

## Abstract (arXiv)

Real-world deployment of Vision-and-Language Navigation (VLN) agents is constrained by the scarcity of reliable supervision after offline training. While recent adaptation methods attempt to mitigate distribution shifts via environment-driven self-supervision (e.g., entropy minimization), these signals are often noisy and can cause the agent to amplify its own mistakes during long-horizon sequential decision-making. In this paper, we propose a paradigm shift that positions user feedback, specifically episode-level success confirmations and goal-level corrections, as a primary and general-purpose supervision signal for VLN. Unlike internal confidence scores, user feedback is intent-aligned and in-situ consistent, directly correcting the agent's decoupling from user instructions. To effectively leverage this supervision, we introduce a user-feedback-driven learning framework featuring a topology-aware trajectory construction pipeline. This mechanism lifts sparse, goal-level corrections into dense path-level supervision by generating feasible paths on the agent's incrementally built topological graph, enabling sample-efficient imitation learning without requiring step-by-step human demonstrations. Furthermore, we develop a persistent memory bank mechanism for warm-start initialization, supporting the reuse of previously acquired topology and cached representations across navigation sessions. Extensive experiments on the GSA-R2R benchmark demonstrate that our approach transforms sparse interaction into robust supervision, consistently outperforming environment-driven baselines while exhibiting strong adaptability across diverse instruction styles.
