# Long-LRM++: Preserving Fine Details in Feed-Forward Wide-Coverage Reconstruction

arXiv: https://arxiv.org/abs/2512.10267 · HTML: https://mlsanity.com/paper/2512.10267/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 53 references that are in the map.
- First posted on arXiv 11 Dec 2025.

## Builds on (most cited first, 30 of 43)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Learning to (Learn at Test Time): RNNs with Expressive Hidden States](https://mlsanity.com/paper/2407.04620/) (2024)
- [GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.19702/) (2024)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [DepthSplat: Connecting Gaussian Splatting and Depth](https://mlsanity.com/paper/2410.13862/) (2024)
- [Query-Key Normalization for Transformers](https://mlsanity.com/paper/2010.04245/) (2020)
- [Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians](https://mlsanity.com/paper/2403.17898/) (2024)
- [GeoNeRF: Generalizing NeRF with Geometry Priors](https://mlsanity.com/paper/2111.13539/) (2021)
- [Neural Rays for Occlusion-aware Image-based Rendering](https://mlsanity.com/paper/2107.13421/) (2021)

## Built on by (most cited first, 4 of 4)

- [Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective](https://mlsanity.com/paper/2604.14025/) (2026)
- [Fast Spatial Memory with Elastic Test-Time Training](https://mlsanity.com/paper/2604.07350/) (2026)
- [DVSM: Decoder-only View Synthesis Model Done Right](https://mlsanity.com/paper/2605.29891/) (2026)
- [Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator](https://mlsanity.com/paper/2607.05765/) (2026)

## Abstract (arXiv)

Recent advances in generalizable Gaussian splatting (GS) have enabled feed-forward reconstruction of scenes from tens of input views. Long-LRM notably scales this paradigm to 32 input images at 950×540 resolution, achieving 360deg scene-level reconstruction in a single forward pass. However, directly predicting millions of Gaussian parameters at once remains highly error-sensitive: small inaccuracies in positions or other attributes lead to noticeable blurring, particularly in fine structures such as text. In parallel, implicit representation methods such as LVSM and LaCT have demonstrated significantly higher rendering fidelity by compressing scene information into model weights rather than explicit Gaussians, and decoding RGB frames using the full transformer or TTT backbone. However, this computationally intensive decompression process for every rendered frame makes real-time rendering infeasible. These observations raise key questions: Is the deep, sequential "decompression" process necessary? Can we retain the benefits of implicit representations while enabling real-time performance? We address these questions with Long-LRM++, a model that adopts a semi-explicit scene representation combined with a lightweight decoder. Long-LRM++ matches the rendering quality of LaCT on DL3DV while achieving real-time 14 FPS rendering on an A100 GPU, overcoming the speed limitations of prior implicit methods. Our design also scales to 64 input views at the 950×540 resolution, demonstrating strong generalization to increased input lengths. Additionally, Long-LRM++ delivers superior novel-view depth prediction on ScanNetv2 compared to direct depth rendering from Gaussians. Extensive ablation studies validate the effectiveness of each component in the proposed framework.
